Okay, I switched to notepad from my task tracker and even from the excel table. And it's perfect! Instant task creation and management.

So, fixed a bunch of stuff during the last few days. Removed the production logic from the farm and made it just a building in which you can work inside. The new production system is highly dependent on the production queue and manages the work orders for survivors. And it just doesn't work for farms, which should grow food independently.
27 tasks to go. A lot more will be added during the testing. But some of them are also already done, but I need to test them. Most of the tasks are related to building upgrades that are ready but never were properly tested.
Maybe I'll move shop and garage logic to another patch. Or I can try to implement them in some basic state, who knows 🙂
I'm also failing my internal deadline for the patch (August 1), but that's probably okay. I still have one free day to make a final push.
I like the current speed and the overall process of polishing and improving the existing features and mechanics. I missed that part of my job a lot. Stay tuned! 😉
