Hi there! The last two months were, well, filled with unplanned and unpredicted activities and events. But I'm trying to get back to the development of Project Apocalypse. Yesterday, I've finished modeling the new buildings - it was almost a month-long task, but the main part is completed. They are not perfect and some still need to be improved (because my skill and pipeline improved during this month), but it's a huge step forward to the next game update. I want to share a few renders with you:




Now, after another small iteration of polishing, all these buildings need to be implemented in-game. 18 buildings with three levels of upgrade (so, 56 models, yay!). Some of them are already presented in-game, but for most of the new ones, I still need to add more logic and gameplay. Still, it will be really nice to finally get back to Unreal Engine and do some programming (outside of my main work).
So, despite the delay, I'm happy with how things are moving on with the game. I wish it would be faster, but at the same time, I'm glad that my brain is returning to a normal and productive state (well, kind of). Thank you for your support and stay tuned ;-)
