Hi there!
Everything is fine. I had to take a break from Project Apocalypse and finish some IRL stuff. And so I failed all the planned features, roadmap, Early Access in december etc. But now everything is stable enough and I'm pushing the project forward. Yay! :D
For the last few weeks, I've been moving core gameplay stuff to C++ from Blueprints and working on the game systems and their interaction with each other. Hundreds of changes and almost every part of the project were affected... but it looks just like the november version and it's a little bit sad. I hope to finish the gameplay stuff soon and finally make an actual gameplay video.

I've also removed the concrete dates from my roadmap. The main milestones are the same, but now I'll just be working on them and releasing updates when they're done. I still hope to launch Early Access soon, just after the basic game loop is not THAT bad :D
Today I was killing the survivors, by the way:
- First, they started to die from Hunger.
- They learned how to use the Storage and get the food from it. And so they died after there was no food left.
- I fixed the hunger balance and they started to die from Exhaustion. For some reason, they couldn't find their Home and rest there.
- I've added a "rest without home" behavior and they still died, sometimes from hunger and sometimes from the lack of sleep.
- After the "priority need" function implementation, they started to die from hunger, with full inventory of food.
- I fixed the inventory logic and got an unplanned behavior...
Now the survivors just sit on the food spawn point. They eat infinite food from "the bush" and then just sleep there, in the junk. And that's just their complete life cycle, all the basic needs are covered and they actually can just eat and sleep for the rest of their lives. That's creepy, a bit.
I need to fix inventory size, transportation, food generation (and maybe cooking for it?) and infinite amount of other things. But I'm glad that I'm moving with my project. Stay tuned ;-)

