Hi there! Another dev blog with weekly changes, yay! Implemented this week:
- Fog of war tweaks and optimization
- Resource production
- Cannibalism
- New building construction system
- Improved AI (combat and peaceful)
It looks kinda small, but it's 100+ changes here and there :-)
Fog of war unexpectedly consumed two evenings to optimize. It was working "okay" but there were problems with a huge amount of actors. I've split everything to "static" and "dynamic" fog of war objects and when tried to decrease the number of mask texture refresh calls. There are still a lot of things I can do with Fog of war, but I don't think it's the right time. It works and (almost) don't lag. So, moving forward with tasks.
The second main thing this week - I've reworked the building construction system. Now it's completely free, with custom position and rotation (and more to come). Because that is the only way to give you the ability to create your version of the camp. Surely, this system creates a lot of new problems, mostly with navigation. But I think it's better to solve these problems than to cut this cool and fun feature from the game.
Finally, I've organized most of my plans and tasks in public spreadsheet, so you can check what's going on and what's planned next:
Features and Tasks
Stay tuned! Everything is almost playable :D
