Hai Epifrogians!
It's probably the biggest changelog in our history!
It's probably the last changelog before the official demo release!
Looks what's new in Epifrog swampy world.
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NEW: Tadpole grow mechanic has been added.
NEW: From now on, the Magic Pond Statue is able to take damage.
NEW: Build&rebuild mechanic is ready.
NEW: The Hero (Epifrog) can use Super Defence&Super Run commands.
NEW: Frogs can defend the gate while U'mans are forcing it.
NEW: Carnivore plants&sticky bubbles has been successfully added and implemented.
NEW: No action mechanic when mini-game failed.
NEW: Creating a Mockup Interface Magic Pond Statue
NEW: Special terrain modules for beta gameplay has been added.
NEW: Created the Interface Weaponry Mockup
NEW: A visual representation of frogs throwing craft items - particle system
NEW: Tadpole spawn mechanics has been implemented.
NEW: The HUD has been added as well.
NEW: Creation of Places and Their Representation for Alternate Buildings.
NEW: Creating Icon Atlas for building interfaces.
NEW: Implementation of Interface Statue Magic Pond Sacrifice.
NEW: Animations with shader and material for Small Tadpole and BigTadpole has been added to game.
NEW: Created Toggle Mode.
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NEW: Frog behavior added so now they attack U’mans when on their way back to the village
NEW: Frog Hunger Mechanic and Frog’s behavior while dying have been updated
NEW: Tutorial mechanic has been created and implemented
NEW: Game Over Screen has been implemented
NEW: Watchtower and U’mans Stone prefabs have been added
NEW: Sacrifice mechanic for Magic Pond Statue has been created & implemented
NEW: Spears have been added as a raw material to the storage
NEW: Hunger mechanic has been implemented
NEW: Each unit from now on has different sound while walking
NEW: Creation of a texture detection system under the units to generate appropriate sounds
NEW: Building’s HUD has been implemented
NEW: Mockup AlternateBuilding Inspector Ui has been created
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NEW: U’man behaviour during Frog Village attack has been implemented
NEW: Ui & pike crafting from now on available in Weaponry
NEW: Menu scale adjustment
NEW: Day&Night sounds adjustment
NEW: Gate and traps opening with a kick has been implemented
NEW: Material sound has been added
NEW: Units sounds - receiving damage have been added
NEW: Units sounds - dealing damage have been added
NEW: Ambient Sounds have been added
NEW: Graphic representations of constructed buildings - an icon - were created
🐸 🐸 🐸
FIX: Throwing frogs out of the party when giving the order.
FIX: Turning on and off health bars and the problem of equipment.
FIX: Uman’s sometimes stay on spawn.
FIX: The frog returning to the village does not react.
FIX: Errors after restarting the game.
FIX: Graphic error of the Party aura at frogs.
FIX: Uman Brutes attack but do no Damage.
FIX: Errors at main menu.
FIX: Pop-up menu graphical error.
FIX: Frogs' inventory slots stack.
& tons of bugs have been fixed
