UPDATE NOTES

SANITY MECHANIC REVAMP
- I have gone deeper into this mechanic to give it a richer playable aspect. Now, there are 3 states of Sanity, Lucid, Paranoid and Hysterical, each giving advantages or disadvantages to combat and exploration.
- Now the number of Stamina points (what you need to use cards in combat) depends on Sanity's status. As you explore this dark world you lose your mind and fear takes over, reducing your ability to respond.
- In a lucid state your character can pick up more information from his environment and is more prepared for a possible combat, this means that you can see more information on your mini-map and surprise the enemy.
- If your Sanity is very low, your perception of your surroundings will be very poor, you will barely see any information on your mini-map and enemies will surprise and ambush you with ease, losing the first turn of combat.
- In addition, character animations have been added to represent each state, and combat animations have been added to represent each state. The character will now tremble and become nervous as their Sanity drops.
AMBIENT AND SANITY SOUNDS
- Ambient sounds have been added to make the world more believable. Sounds have also been added for each state of Sanity, you can hear the character's breathing speed up as their Sanity drops to the point of hysteria and whimpering in panic.
WOUNDS EFFECTS
- Now you can see the state of wounds of your character, as your life points decrease, wounds will appear on the character's face.
BALANCED CHANGES
- The number of segments in each zone has been adjusted, it is now slightly larger than in the demo version.
- Adjusted the number of Bones and Wood that you earn after combat and exploration to be a little less.
These changes have been made possible thanks to your feedback. I will continue to need your reports, so I look forward to hearing from you on our Discord:
https://discord.gg/5NB3b3j4Jd

