Many of us have never thought that game development could bring us one day back to the gym and to doing exercise. However, you know what? If you want to design and animate realistic moves, parry and combat system, you need to make sacrifices :)
Fighting styles are dependant on weapon choice. To differentiate between other fighting games, where every character has their own move set and one fixed weapon, Die by the Blade allows any character to use any weapon. The type of weapon will impact the „reach“ - the potential of range attacks and their speed. Weapons with higher reach will have slower mobility and vice versa..
