Hello everyone!
Hope everyone had a spooktactular October!
As I add more and more content to my game, it becomes a lot harder to choose what to write about each week, so instead, I will be doing monthly recaps for the month and a small post if I add a major feature or overhaul.
So here are the changes for this month.
The demo has been released
If you haven't heard already, but I have a demo out for my game! Now there are several reasons as to why I chose to release a demo build before the Early Access release. This demo, while only limited to a light sandbox, is meant to be used as a sampler as to what is to come from future progress on my game. Plus as I have limited hardware to test on, this allows me to gain more feedback for changes and optimizations in the full build.
General Progress
A lot more parts and optimizations have been added, such as more complex parts and general optimizations. I've been working on more things behind the scene, but that information will have to come out at a later date ːsteamhappyː.
Now it is important to note that the interest is slowly growing for my game, and I would truly appreciate that you share this game with your friends who will be interested in this game, and as always, feedback is always appreciated! I also post screenshots and updated to my game almost every other day on twitter, so follow me there to stay up to date!
Happy Building!
