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Update 11

This update brings mostly improvements to AI

  • 20% faster AI turn times in combat, this has been the main focus of the update, and is a result of a large number of small changes to internal AI systems
  • AI can now train units to the limit in a single action, this means you will see a lot less of AI running around from settlement to settlement training its units. Especially at higher level.
  • AI pathing has been improved, it will now generally pick much shorter paths for doing its things
  • AI heroes got an update to their minimap marker, it is now much larger and has a small outline to make it easier to distinguish

Other changes

  • Reduced number of "Gold removed" messages when training a unit to 1 per interaction. This is more informative and less spamy.
  • Combat result prediction UI now groups effects by number of charges, this results in smaller and more readable frames with the same amount of info
  • Minor improvements to Russian localization