This update brings mostly improvements to AI
- 20% faster AI turn times in combat, this has been the main focus of the update, and is a result of a large number of small changes to internal AI systems
- AI can now train units to the limit in a single action, this means you will see a lot less of AI running around from settlement to settlement training its units. Especially at higher level.
- AI pathing has been improved, it will now generally pick much shorter paths for doing its things
- AI heroes got an update to their minimap marker, it is now much larger and has a small outline to make it easier to distinguish
Other changes
- Reduced number of "Gold removed" messages when training a unit to 1 per interaction. This is more informative and less spamy.
- Combat result prediction UI now groups effects by number of charges, this results in smaller and more readable frames with the same amount of info
- Minor improvements to Russian localization