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Performance optimizations and gameplay tweaks

Introduced a number of performance improvements, you should see your FPS increase overall and encounter fewer spikes.

  • Texture optimization for a number of models
  • Moved majority of shader compilation to initial loading screen
  • Animation code optimizations, these should help people running lower CPU clock-speeds

Gameplay Changes

  • Final boss has been re-balanced a bit to make the difficulty of that encounter more consistent in terms of difficulty. This will not impact you unless you start a new game.
  • Changed the "Special Mushroom" item, reduced the randomness of its effect