Today we've done a mix of improvements across the board.
Balance
- Introduced a new item "Medusa's Mirror", it makes a unit very hard to kill reduces their usefulness in combat greatly, it's a catch-up item meant to help level-up weaker characters. So if you have that low level character you want to boost - this is the item for you.
- Re-worked "Mandrake Juice" item, it was a bit convoluted and unclear. We removed 3 old effects and added a new single effect instead to make it clearer.
Quality of life
- Improved windowed mode support, switching between full-screen and windowed mode is now working as expected. Window size is saved between game sessions as well as the full-screen mode.
- Improved combat AI performance by around 30%, AI will take its turns faster as a result
- Added "Options" to Escape menu, a few players reported wanting it there, our bad - we should have done this sooner.
- Expanded active area of Radial Menu, it is more forgiving with rough mouse movements
Bugfixes
- Fixed a bug that would cause combat to become unresponsive
- Fixed a memory leak
- Fixed a bug that would affect how unit's "Death" state is saved, causing live units to be loaded as Dead sometimes
- Fixed a bug where combat ends in a draw, but all player's units are dead, this case is now handled correctly