Hello, this is OddOneGames.
In this dev note, we’d like to introduce the improvements we’ve made to enhance the impact and feedback of combat.

(Ah! Not there!)
Through these updates, we aimed to deliver a better sense of weight and satisfaction when battling monsters.
The video below was recorded within the editor during development, so the frame rate may be lower, but we wanted to share the direction we’re taking with these improvements.
Improvements
- Hit Freeze Implementation - When an enemy is hit, there’s a brief 0.1 second freeze. - This momentary pause emphasizes the impact of the hit, making each strike feel stronger and more noticeable.
- Whitening Effect Added - The struck enemy briefly flashes brighter upon being hit. - This makes it easier to confirm whether your attack connected, and helps identify which enemy was hit in the middle of a group.
- Precise Hit Sensation - To deliver a satisfying hit feeling, visual, sound, and timing must align perfectly when the player lands an attack. - We’re continuously fine-tuning hit range, distance, and timing to perfect this aspect.
- Hit Effect Update - The visual effects triggered on hit have been replaced with sharper, clearer effects. - This upgrade improves the texture and immersion of combat moments.
- Damage Font Animation Update - Before: Damage numbers floated upward. - Now: Numbers pop out from the target’s body and fall down. - This makes the damage numbers easier to notice and visually harmonizes better with the hit effects. We will continue to refine combat feedback and deliver even more satisfying gameplay through ongoing improvements and player feedback. Our dev team actively monitors feedback via the Steam community and Twitter comments, so feel free to reach out to us anytime! https://www.youtube.com/@oddonegames https://x.com/playtreeoflife Thank you!
