Dear fans, the long wait is over. Early Access 3.0 is at the door. Everything we worked for, for the past year, with your continuous support, is now ready to show to the world. This is the most important release of the game, that tops anything the came before.
With the help of more than 100 beta testers, during the past couple of months, we extensively tested all the new content and improvements, going from a new sound system, to bug fixing, to all-new maps including hundreds of new exclusive assets, developed by multiple artists in the studio.

Early Access 3.0 will feature 18 maps in total, changes to the existing game modes (TKOTH, TDM, CTF & DM), improvements of menus and HUD, special optimization for older PC's, and a long changelog that we'll share with you in the coming days. The changes are profound and feels like a whole new game.

Early access 3.0 is going out, officially, for everyone, on Oct. 29, which will also coincide with the start of a special free weekend for all Steam users (Oct. 29 to November 2).
The RJS Team appreciates your support, and we can't wait to play 3.0 with you and the community. More news and trailers to be released in the coming days.
Thank you!
FREE WEEKEND FROM OCTOBER 29 to NOVEMBER 2

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❗ NEW UPDATE CHANGE LOG - early access version 3.0 (October 29, 2020)
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New Content and Features:
New game mode: Capture the Flag (CTF)! Pick up the enemy’s flag and return it to the flag bay at your team’s base. (A new HUD and announcer call-outs are already in the works for a coming update!)
8 New Maps: Bad Beat, Downtown Raid, Under Siege, Base Camp, Bank Crash, Mountain Arena, Savannah Ridge, and Killing Fields.
2 Overhauled Maps: Desert Pharaoh and Viper’s Nest have faster time to action and more detailed terrains
Added patrolling helicopters: jump into an AI-controlled chopper and rain fire from above! Certain maps, like Bad Beat and Stronghold, feature helicopters with low flyover passes to let troops jump off onto key objectives and rooftop vantage points. (Future updates will include the ability to command choppers to specific dropoff points, and feature emplaced miniguns)
Added patrolling armored cars (note: we will be mounting emplaced weapons to these vehicles in an upcoming update)
Special shader effect to make enemy players more visible at a distance
New sound system: all-new gun sounds (recorded at a gun range in the desert), featuring reverberation and improved directional sound for locating enemy gunfire
Spawn armor indicator: when aiming at an enemy with spawn armor, an indicator informs you if the enemy’s spawn armor is active
Hit marker indicator: added hit marker to inform the player when damage is delivered to an enemy (can be disabled in “Settings”)
Directional damage indicator added to inform players of which direction they’re receiving damage from
Added a level up system, with end of round ribbons and rewards (first stage - many more improvements and enhancements to come)
Added skins that unlock upon reaching new levels (many more free unlockable skins in the works)
Press ESC while in-game to bring up server details: name, game mode, map name, server description, etc.
Ability to shout for a Medic when downed (press “9” key by default)
TKOTH Zone Timer: Added a 15-second zone reset timer that begins when a team is cleared from the zone. The eliminated team has 15 seconds to return to the zone before their zone progress is lost (reset).
New Red Spear character models
Ability to force respawn (F6 key by default)
Mouse scroll changes weapon
Performance boosts (attributable to better asset optimization and streamlined code in the new sound system)
Clan system: create a clan and manage clan members
Shift-to-walk improvements
Integration with SCILL PlayBalance Tweaks:
Bullet size increased for .50 Cal and L96 sniper rifles
F90 scope magnification level increased to enhance its medium-range capabilities
M16 scope magnification fixed to max value to emphasize its medium-range role
AK-47 recoil reduced when aiming down the sights
Small increase to damage radius of 40mm grenades
Pressing “8” with an integrated grenade launcher (i.e. M4/203 or F90(G)) switches to smoke grenades
Classic .45 is now two shots to kill (formerly three shots to kill)
Capped rate of fire of siderms
RPD rate of fire increased
RPD reloads faster
Gunner movement speed increased
Medic movement speed slightly decreasedFixes:
Claymore mines no longer trigger through walls
Fixed exploit allowing players to knife through walls
Fixed M16’s de-synced muzzle flash
Removed zoom toggle from ACOG on M16
Fixed numerous defects caused by switching to alternate firing mode, including guns not firing
Fixed bug where players couldn’t respawn
Improved the collision of several assets
Hundreds of miscellaneous bug fixes, including fixes for user reported Unreal Engine crashesUpcoming features:
First person spec cam: spectate players in first person to observe pro’s strategies or monitor for cheating
Use emplaced weapons (.50 cal turrets, miniguns, grenade launchers, etc.), including those mounted on AI-driven vehicles
Enter AI-controlled vehicles and command them to strategic drop-off points and strafing runs
A community map maker with dropdown presets for ready-to-go terrains, environments, weather, etc.
Cooperative game modes (Player vs. Environment)
New weapons: G3, silenced MP5, and C4 explosive
Improved interface and iconography for Capture the Flag
Refinements to player model movement
Semi-auto firing modeFull Roadmap + Backlog available to view at here