In this update the loots, which are an important part of the game, received a big rework/rewrite.
Also, you can now obtain some "years" by completing quests. Since time is a resource like all others in the game (the most important one), you will now lose it while playing but you can also regain back some of the time lost!
Resources and items in loots received some major changes too. You will receive resources that are useful for the current phase of the game, hence you won't receive advanced resources in the initial phase of the game.
If you miss any basic resource (like wood or iron) it's more probable that you will receive them in loots.
Items (weapons, armors, etc), are now grouped by category. So, the items you'll receive can be a pack of magic items (scrolls + potions), weapons or armors + shields. No more totally random items like before.
Here is the complete changelog:
- Resources you find in loots reflect current cities development
- If basic resources are missing you have high probability to find them in loots
- The items you may find in loots are now logically grouped
- Added the possibility to obtain "years" in loots and quests (recovers time)
- Added the possibility to obtain units in loots and quests
- You can rarely find florins (coins) in loots and quests
- The loot category of a structure now may change when game is restarted
- Treasure window layout improved
- UI, city panel, changes in the city's faction owner display
- Added new city and unit names
- Fix, depot level wasn't correctly initialized on loading
Enjoy your time!
-Max
