We are working hard these weeks polishing and refining our game 'cause we think we are almost ready to publish a public demo. This is such an important milestone for us and we don't want to leave any critical bug or gameplay problem behind.
We introduced some interesting features lately, like the possibility to craft spells and potions using resources. You can equip your units with these crafted items, as for any other item, and they will decide when to use them in battle. I.e., angels have a teleport scroll that instantly takes back one unit to the nearest city. When the unit is in danger because his health is low, he will try to use the teleport. Angels have a repertory of more defensive scrolls, while devils have more offensive ones.
Crafting recipes can be acquired playing around in the Alchemist screen or you can learn new recipes by solving quests and finding loots on map. Later we will implement a "cookbook" that stores all recipes that you used at least once.

The next "big thing" we are working on is the campaign mode and a new section in the city that allows to summon heroes. But we will talk about them in the next news, so stay tuned!
