Alrighty, here's the list of all balance changes and fixes that we made with this update:
Balance
- Slightly reduced human armor and damage
- Increased Giant health and damage
- Increased food and other rewards at the start of the game
- Made the first area of the game slightly less punishing
- Increased combat difficulty in the last area
- Reduced rewards in the last area
Event fixes
- Fixed some events not properly transitioning to or from combat
- Fixed a row break issue that caused text to cut out early (Many events)
- Fixed other text issues
Store fixes and changes
- Changed material purchases from 10 gold for 10 materials to 5 gold for 5 materials
- Food-resource can't be bought anymore if it has reached max capacity
- Fixed the issue that caused some of the units to appear available for purchase, even when they actually weren't
Misc fixes and changes
- Esc button can be used to close status screen + map
- UI resource pop-up texts should display values with 3+ digits correctly
