Every experienced player knows how much impact the right balance of guns has on the gameplay. A wrong setup can spoil the pleasure of playing even in the biggest productions with huge budgets.
That's why we've paid a lot of attention to the proper balancing of individual weapons. We'll tell you more about this in the next article.
Following the latest trends, and taking care of the highest level of immersion, we decided to take a closer look at our individual scenes, as well as the entire locations, and do a significant graphic correction.
We paid special attention to vegetation, diversity, color, and placement. It's mostly about good color composition and blending together with other objects.

The next step was to adjust the light, its temperature, and intensity to show what's best in the scene. This is a very difficult task, but at the same time crucial for the final visual perception of the maps. Playing with the lights allows us to expose interesting elements of the game, such as buildings, vehicles, and sometimes guns. With the whole lightning, we can also build climate, emotions, and even lead the player to a specified place.

Through the process of redesigning the scenes, we must balance realism, playability, and delightful visual effects.

Below, as always, a few examples of what we have developed over the past few weeks.

