The most important points are listed, some minor changes are also present but not in the list.
Many changes are still to be expected in the 0.8.8, as much in balancing as in the combat of monsters and bosses in the coming days.
Arena bosses have had changes but this is not their final version.
Adding content
- Added 11 gems.
- Addition of 2 Talents.
- Added 15 spells, mostly Aura, Buff, and lightning damage spells.
Improvement
- Improvement of the procedural dungeon of the catacombs, both in level design and level art, modifications can still be made and new rooms will be added and for the 0.8.9 all the other layout gonna be changed like the catacombs for this update.
- Addition of a system which makes it possible to no longer make certain monsters visible from a great distance, improving performance, most already had this system, so the monsters concerned are: All skeletons, elementals, demons, mutants.
- Lumi bosses, demon general, abomination and the first 2 arena bosses have been improved, the next 3 arena bosses will be brought in thereafter.
- The abomination and the 5 arena bosses as well as the arena have been changed in appearance.
- Allied NPCs' movement is less jerky and they teleport to you if they are too far away or blocked.
- The damage taken by your summons is no longer visible and the damage they inflict is reduced to more easily differentiate your damage.
- Several image have been changed on talents and skills.
- Added automatic sales for legendary gems and gear.
- Added Energy Shield, Bonus Shield, and Shield Regeneration stats to the character window.
- Improved Fire Aura visual, the new visual will make it easy to change the size of the effect with runes and talents that will be added soon for all aura.
Balancing
- Several skills have been revised on enemies, generally doing more damage and having a higher chance to hit than before, but these special skills are now easily visible on the ground.
Watch on YouTube - Around 30 runes have had changes, especially for mana cost, reduced cooldowns, damage is bonus damage and no longer fixed damage.
- Around 30 spells have had changes to their mana / damage / name / image / cooldown / cast time / rarity costs, the changes are small so there will be no listing.
- All spells and runes have had changes to their category.
- The requirements of several spells have been revised.
- Strength, Dexterity, Intelligence stats gain 1 more power.
- The main stats Vitality and Energy gain more life, mana.
- Main stats Vitality and Energy instead of regular regeneration gain regeneration as a% of your total.
- Vitality and energy have been reduced on skills as well as on new character creation, so old characters are more powerful. (the equivalent of 10 levels of statistics).
- Achievements make you gain 33% less life. Health bonuses were not touched.
- Classes no longer gain life points or health regeneration as they level up.
- Helmet, Necklace, Glove no longer grants health regeneration or health regeneration per hit.
- Changes have been made to balance the game for level 25+ as well as the procedural dungeon which is still far too simple, currently procedural dungeons are simple for levels 25-40 but more and more difficult as you level up, the The goal would therefore be almost the opposite: to make difficulty 100 impossible for levels 25-40, and to make levels 100 of difficulty 100 almost achievable for a highly optimized player. So the life, attack and experience points given by the monsters have been changed, both on their level but also on the level of difficulty, other modifications will still be made from 0.9, it's more of an overhaul rather than a balancing.
- A new durability system has been added to the equipment, all improvements made with the blacksmith, jeweler, enchanter can decrease this durability. Once you reach 0% durability the item cannot be evolved. The goal being to no longer have the same pieces of equipment throughout the game, improvement is always a very important part of the game to improve your character. Note that this is a recent addition, the balance will likely be changed.
- Success with spell rank gains bonus damage instead of fixed damage.
- Decreased the total number of gem sockets on various weapons and armor, for a total of 10 maximum on all gear, compared to 25 before, one-handed, shield and book weapons can have 1 socket, 2-handed weapons can have 2 sockets.
- Some gems are unique and therefore can only be equipped once on the equipment.
- Boots no longer have stamina regeneration but a fixed stamina value.
- Decreased Energy Shield given by Equipment by 75%.
- Decreased chance of criticals on equipment.
- Elemental resistance decreased by 50% on equipment.
- Random spell scroll purchase changed from 200 to 500 gold.
- Your summons have 80% less health.
- The skeleton lord boss spawns a maximum of 3 healers and 4 mage during the entire fight, the damage of mages is increased by 100%, the skeleton lord has a damage zone to dodge identical to the protective skeletons.
Bug Fix
- Tavaro the Merchant no longer has 2 3D models inside each other.
- Mutant cockroaches correctly cast their spells.
- The experience penalty is correctly updated when changing characters in the same game session.
- The energy shield does well account for excess damage when destroyed.
- Spells that can be cast without animation can no longer be activated by keeping the key pressed, avoiding using spells that have no cooldown several times per second, in the same way active spells such as aura are not. no longer saved as the next casting spell, avoiding canceling the cast spell.
- Legendary quality gems can no longer be changed at the jeweler using the rarity upgrade.
- Potions and gems can no longer be upgraded at the Blacksmith and Enchanter.
- Fixed a bug where the multiplicative values of some stats were too powerful (reduced cooldown, reduced casting speed, reduced damage taken, etc.).
- Dodge and parry damage values are correctly updated when starting a game.
- Potions sold can no longer be purchased and therefore have infinite gold.
- Bosses are no longer rendered inactive if you move away.
Known problem :
- The quest reward given by a female mage in the Plains Brigands does not grant a necklace.
- Auras do not affect your allies at this time.