There will be a 0.8.9b befor the 0.9 the goal gonna be to make enemies smarter, moving more haphazardly, and predicting player movement instead of just following.
Adding content
- 20 new runes have been added.
- Adding a talent that increases the range of the fiery aura, the visual adjusts to actual distance.
- Addition of 3 "mine" type spells which is a new type of spell, new mine with other functions will be added as we go but probably for 1.0 and later.
Improvement
- Changed the visual and animation of the shield attack.
- New restrictions for rune use have been put in place, these restrictions are not visible but are quite logical, example: a rune that reduces the cooldown of an upgrade skill by 50% will only be available if the spell has a cooldown. The goal is mainly to give less visible rune that would not be useful for the spell in its current state.
Balancing
- About 50% of the existing runes have had slight balances, overall all runes that do not directly increase spell damage bonuses have been improved and damage bonuses have not been changed.
Bug fix
- Runes are correctly deleted when deleting all saves from the main menu.
- The number of active spells and runes that can be learned is no longer limited.
- Ally stats boost bonus is calculated correctly.
- Passive spells given through the talent tree are always applied when changing multiple characters in the same play session.
- Leveling up the spell "Spear of Spades" correctly increases damage.
- The procedural dungeons are all accessible and not only the “villa dungeon”.