In summary, this patch corrects all the minor bugs that are to my knowledge in the game, and adds more readability to spells. Some improvements still have to be made.
In-game progression speed for high level has been reduced.
The next 0.8.7b will be a quality improvement before moving on to 0.8.8 which will be the creations of the last bosses in the game in the arena.
There is just one bug that I haven't been able to fix, it is the movement and attack speed improvement with the spell "improved speed" which activates under certain very specific conditions.
Adding content
- The Summon Blade spell is available and all the corresponding spells have been slightly modified so that the whole mecanism is understandable.
Improvement
- Visual of "sword of justice" and "axe throwing" are improved.
- The maximum duration of improvement spells can be seen in the description.
- Added information on maximum spell duration: power, moving in the shadow, and gunner.
- The descriptive information of spells takes into account all the statistics that modify them, namely runes, talents, player statistics. The affected statics are: resource gain, resource usage, cooldowns, casting time and for some spells the maximum duration of the effect.
- The maximum camera distance changes to 14 meters instead of 18 which will allow slightly different dungeons that I will rework between 0.9 and 1.0
- Widening of the crafting interfaces and increase in the size of the texts which give information on their proper functioning.
Balancing
- New progression calculation for difficulty: Level 10 is 30% harder, level 50 is 150% harder, level 100 is 300% harder which more closely matches player progress.
- Sword of Justice changed from 0 to 20 seconds cooldown, damage increased by 100%.
- Blade Storm mana cost changed from 7 to 32, damage increased by 100%.
- Fire Aura changed from 2 yards to 3 yards area of effect.
- Pure Energy Bolt becomes a spell and therefore uses cast speed.
- Passive spell "Resistance to the elements" at maximum level increased from 30% to 18% resistance to fire, cold, lightning.
- Passive spell "Resistance to nature" at maximum level changed from 30% to 18% resistance to Physical, nature.
- State spell "Progressive Power" at maximum level decreased from 7% to 6% damage bonus per stack, number of stacks increased from 10 to 8.
- Chance of getting an item on monsters decreased from 36% to 30%.
- Chance of having a legendary item on gear decreased from 0.4% to 0.1%.
- Chance of having an Epic item on gear decreased from 2% to 1%.
- Slight increase in gold needed to upgrade non-passive spells.
- Strong price increase to improve passive spells, the total to reach level 25 is about 300% higher.
- Strong increase in the price of improvement of equipment rarity, especially between rare and epic rarity since this rarity allows to have new spells, the legendary being only a stat increase did not have a big increase .
- Slight price increase to add a new stat on low level items.
- Increased gem upgrade prices.
- Increased item change prices for Epic and Legendary.
- Slightly increased the price of the level upgrade, mainly for higher levels.
- Bonus level upgrade price increased, especially for later levels.
- Potions can be sold.
Bug fix
- The file that manages languages is updated every day to avoid having any differences between my version and the one on steam.
- Correction of poorly explained or missing texts.
- The torso with the spells that improves Shadow Movement Dodge by 25% as well as the one with the increased clay armor duration work correctly.
- The "Shadow Enhancement" passive works correctly.
- The odds of finding better magic items based on difficulty apply to the entire game, not just high-level dungeons and the arena.
- Montaya and the powerful orcs correctly perform their special attacks and are therefore no longer blocked.
- Achievements are achievable on higher difficulty.
- The achievements are validated even in difficulty higher than the requested level.
- Since the achievements are unlocked, the player can move forward in the arena again (which is not over, I remind you)
- Enemies correctly attack your summons with ranged projectils.
- NPC projectiles can hit enemy NPCs.
- The player no longer dies between a procedural dungeon and arriving at the mercenary camp.
- Arena bosses give items based on player level.
- After loading a new session the Enchanter no longer shows bonus mana pool stat in place of life.
- Items purchased after being sold such as runes, gems, and quest items are correctly removed from the seller interface.