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0.8.7a Balancing - Bug fix

In summary, this patch corrects all the minor bugs that are to my knowledge in the game, and adds more readability to spells. Some improvements still have to be made.
In-game progression speed for high level has been reduced.

The next 0.8.7b will be a quality improvement before moving on to 0.8.8 which will be the creations of the last bosses in the game in the arena.

There is just one bug that I haven't been able to fix, it is the movement and attack speed improvement with the spell "improved speed" which activates under certain very specific conditions.

Adding content

  • The Summon Blade spell is available and all the corresponding spells have been slightly modified so that the whole mecanism is understandable.

Improvement

  • Visual of "sword of justice" and "axe throwing" are improved.
  • The maximum duration of improvement spells can be seen in the description.
  • Added information on maximum spell duration: power, moving in the shadow, and gunner.
  • The descriptive information of spells takes into account all the statistics that modify them, namely runes, talents, player statistics. The affected statics are: resource gain, resource usage, cooldowns, casting time and for some spells the maximum duration of the effect.
  • The maximum camera distance changes to 14 meters instead of 18 which will allow slightly different dungeons that I will rework between 0.9 and 1.0
  • Widening of the crafting interfaces and increase in the size of the texts which give information on their proper functioning.

Balancing

  • New progression calculation for difficulty: Level 10 is 30% harder, level 50 is 150% harder, level 100 is 300% harder which more closely matches player progress.
  • Sword of Justice changed from 0 to 20 seconds cooldown, damage increased by 100%.
  • Blade Storm mana cost changed from 7 to 32, damage increased by 100%.
  • Fire Aura changed from 2 yards to 3 yards area of ​​effect.
  • Pure Energy Bolt becomes a spell and therefore uses cast speed.
  • Passive spell "Resistance to the elements" at maximum level increased from 30% to 18% resistance to fire, cold, lightning.
  • Passive spell "Resistance to nature" at maximum level changed from 30% to 18% resistance to Physical, nature.
  • State spell "Progressive Power" at maximum level decreased from 7% to 6% damage bonus per stack, number of stacks increased from 10 to 8.
  • Chance of getting an item on monsters decreased from 36% to 30%.
  • Chance of having a legendary item on gear decreased from 0.4% to 0.1%.
  • Chance of having an Epic item on gear decreased from 2% to 1%.
  • Slight increase in gold needed to upgrade non-passive spells.
  • Strong price increase to improve passive spells, the total to reach level 25 is about 300% higher.
  • Strong increase in the price of improvement of equipment rarity, especially between rare and epic rarity since this rarity allows to have new spells, the legendary being only a stat increase did not have a big increase .
  • Slight price increase to add a new stat on low level items.
  • Increased gem upgrade prices.
  • Increased item change prices for Epic and Legendary.
  • Slightly increased the price of the level upgrade, mainly for higher levels.
  • Bonus level upgrade price increased, especially for later levels.
  • Potions can be sold.

Bug fix

  • The file that manages languages ​​is updated every day to avoid having any differences between my version and the one on steam.
  • Correction of poorly explained or missing texts.
  • The torso with the spells that improves Shadow Movement Dodge by 25% as well as the one with the increased clay armor duration work correctly.
  • The "Shadow Enhancement" passive works correctly.
  • The odds of finding better magic items based on difficulty apply to the entire game, not just high-level dungeons and the arena.
  • Montaya and the powerful orcs correctly perform their special attacks and are therefore no longer blocked.
  • Achievements are achievable on higher difficulty.
  • The achievements are validated even in difficulty higher than the requested level.
  • Since the achievements are unlocked, the player can move forward in the arena again (which is not over, I remind you)
  • Enemies correctly attack your summons with ranged projectils.
  • NPC projectiles can hit enemy NPCs.
  • The player no longer dies between a procedural dungeon and arriving at the mercenary camp.
  • Arena bosses give items based on player level.
  • After loading a new session the Enchanter no longer shows bonus mana pool stat in place of life.
  • Items purchased after being sold such as runes, gems, and quest items are correctly removed from the seller interface.