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0.8.6

The update is detailed below.

In addition of the "action-combat" mode and the usual improvements and bug fixes, I made a lot of changes to the balancing to give a much more dynamic gameplay at the start of the game, the stamina decreases slower in combat, the main attacks are faster and the special spells require more mana, therefore requiring real management of your energies, which was not particularly the case before.
In the end, the goal is to give a much faster experience with greater energy management throughout the game.

The game will not have a click to move configuration: The goal being to always be in motion in combat, ,but the click to move tends to produce the opposite effect: we stay more often in front of the target. So there will be no click to move, I prefer to have negative reviews because there is not this kind of movement rather than being told that the design or the difficulty is poorly thought out, balanced.

There will soon be languages: Italian, Polish, Japanese.

Adding content

  • Addition in the options of a game mode "Action-combat" which is played with a crosshair in the middle of the screen. This game mode is now the default mode and you can return to classic game mode by going to the options and unchecking "Action-combat mode".
Watch on YouTube

Improvement

  • Mechanisms with rays can no longer be rotated for 0.5 seconds if they are aligned with another mechanisms.
  • Changes have been made to the difficulty level, you can always choose when creating the character easy, normal, difficulty, but you can then choose the level of difficulty you want from the main camp. The difficult level corresponds to level 10 and you can go up to level 100. The chest is now shared with all the difficulty levels, but is still divided between hardcore and softcore. The new difficult mode is easier than the old one.

Balancing

  • Casting time of basic skills decreased by 50%, damage decreased by 33%.
  • Increased player movement speed by 10%.
  • Stamina regeneration + 20%.
  • Combat stamina regeneration increased from –80% to -66%.
  • The player no longer gains stamina when leveling up.
  • Enemies deal 10% more damage.
  • Regeneration for life and mana out of combat goes from +50% to +100%.
  • All direct damage spells that do not have a cooldown have their casting time decreased from 20% to 40% and their mana cost increased from 15% to 25%. Channeling and Summoning spells are not among them.
  • Decrease of damage over time of type "state" by 10% (burn, frost, slow poison etc.)
  • Decapitation: cost in life goes from 3 to 10. Cooldown goes from 30 seconds to 10 seconds.
  • Salvo: Cast time increased from 1 second to 0.1.
  • Breakable containers have a 15% chance to have items instead of 20%.
  • Wolf : slight damage reduction and movement speed.
  • Decrease health of the enemies who have the most (skeleton protector etc).

Bug fix

  • The player can climb the stairs more easily.
  • Correction of texts not visible.
  • Fixed: Radius mechanisms were sometimes made invisible when they turned.
  • Fixed end of rotating attack animation returning to normal.
  • The chest and encampment are properly loaded when creating a new character. Since the backup system has just been changed you lost all your items sorry in advance for this, but anyway the backups were bug.