Adding content
- Added 5 new nature-type spells.
Improvement
- The player stays on the ground more easily when going down hills.
Balancing
- Arena Boss 4 : Fire area deal -20% damage.
- Arena Boss 4 : Summons of Summoner Skeletons increased from 60 seconds to 120 seconds. The cooldowns of Classic Skeleton Summons have not changed.
- Arena Boss 5: Burn damage deals -50% damage.
- Movement speed of Epic and Legendary Bosses remains the same as other bosses, so -25%.
- Increased Epic Boss lives by 10%.
- Increased Legendary Boss lives by 25%.
- The lives of monsters before difficulty 60 decrease slightly and after reaching + 45% at difficulty level 100.
- The epic life gem has been changed: Instead of gaining 50 hp, 0.5% hp / sec, 2 hp per hit, it now add 100 hp, 5 hp / s.
- Rune of Summoning (damage + hp) reduced by 33%.
- Rune of Summoning (hp) reduced by 33%.
- Equipment : bonus life and mana is more powerful before level 45, and decrease from 35% to 23% at level 100.
- Talent "mana reserve" increased from 1% per point to 4% per point.
- Increased fall damage by 25%.
- Machine gun no longer has the multi-projectile category and the direction of fire is like other projectiles.
- Infinity Blade: Decrease blade count at max level from +16 to +7.
- Lightning Turret no longer has a maximum summon number, so you can summon as many as you want if you have enough cooldown reduction.
- Volcanic Eruption: Cooldown changed from 14 to 36 seconds.
Bug fix
- Arena 4 boss's summoned and fire area are correctly removed at the end of the fight, the same effects will be removed on other bosses.
- Fixed missing text on Wolf Vendor.
- Fixed Fr / English dialogue on the sad ghost.
- Opening a merchant's window correctly removes "action-combat" view mode.
- Legendary weapon description of progressive power corrected.
- An area in Granock Forest no longer kills the character.
- Spells put on the same game session in the action bar have their terms of use correctly recognized.