Improvement
- Added a spell visibility system for the spell book.
- Addition of sounds on several interface / action.
- Improved visuals for 5 spells: Lightning Familiar, Cold, Fire Familiar Projectile, Rock Throw Blast.
- Added information on the difficulty tutorial.
- Added information on the level of bosses in the arena.
- The quest information panel remains in its position after loading a level.
Balancing
- 2 successes which gave bonus life points have been changed by bonus life points.
- Health% regeneration decreased for talents.
- Projectile Multiplication, Projectile Explosion runes are only available for spells that consume mana and the mana cost has been increased.
- Monsters do less damage starting at difficulty level 35, doing -33% damage at difficulty levels 100.
- Slow Poison from enemies can be stacked up to 5 times instead of 20 times.
- The gold earned in procedural dungeon rewards has been increased based on the difficulty level chosen.
- Hunter's Mark becomes a state power with activation, so can no longer be activated on its own, new runes will be added.
- Ice Nova: damage x 10.
- Machine Gun: mana cost / 10.
- Meteor attack range changed from 15 to 20.
- Sword of Justice: maximum range changed from 12 to 16.
- Pillar of Frost: Maximum range changed from 12 to 20.
Bug fix
- Sad Ghost Dialogue is displayed correctly.
- The "multiplier" and "quick crit" runes appear on the correct spells.
- Some buffs are correctly removed during player death, avoiding blocking the game.
- Changed resistance calculations in the character window.
- The quests are correctly returned, for exemple for the grumpy magician with multiple quests at the same time.
- Non-procedural items purchased from vendors do not change item quality.
- Entering the arena no longer kills the player.
- Correction of missing texts.
- Two-handed weapons at the Enchanter no longer give -10% damage while enchanted.
- The minimum weapon damage can no longer exceed the maximum value.