Developer postOriginal post (opens in a new tab)

0.9.0a

Adding content

  • Added 8 new spells including a dash.

Balancing

  • Classic movement, running, airspeed, movement speed reduction and recovery when using a spell have been changed, they have now acceleration factors.
  • The player takes damage if he jumps too high.

Equipment

  • Increased damage of 2-handed weapons by 10%.
  • Shields can benefit from bonus damage and elemental damage like other equipment.
  • "Reduced resource costs" ,"reduced cooldowns" and "bonus damage" are available on all pieces of equipment.
  • Shields and necklaces can have the "Damage Taken Reduction" statistic.
  • Reduced "damage bonuses" and "elemental damage bonuses" on gear to keep balance in place.
  • The "reduction in blocking time" given by gear has been reduced by 50% at maximum level.
  • Equipment "defense" reduced by 15% to maximum level.

Generic spells

  • All active category spells, such as lightning familiar, life aura, etc., no longer have a cast time.
  • Increased the mana cost of most spells that consume over time, mostly familiar and divine aura.

Class spells

  • Paladin - Trained Summon: You also gain 5% damage for each Footman and Sentry present.
  • Knight - The clothes make the monk: You gain 4% bonus damage for each Epic item on you, the bonus is doubled if it's a Legendary item.
  • Assassin - Lightning Shadow: In addition to the effect already in place, increases damage by 30% while Shadow Movement is active.
  • Arcanist - Quick Magic: Instead of reducing the resource cost of spells that do not have a cast time, you increase your damage based on the current resource cost multiply by a certain amount (between 1 and 3 times) by depending on the spell's level.

Specific spells

  • The spell "gunner" is renamed to "fire familiar".
  • The spell "Arcane Familiar" has been renamed to "Cold Familiar", cooldown changed from 30 to 50 seconds.
  • Powerful Blow: increased recharge time from 8 to 12 seconds.
  • Relentlessness of the powerful: attack speed increased from 80% to 70%, addition of the classic attack category, makes you gain mana instead of losing it, requires more than 95% of your health points. up to 90%, movement speed changes to 0.
  • Fireball: damage -15%
  • Meteor: damage + 10%
  • Debuff - Freeze: maximum duration changed from 4 to 6 seconds.
  • Familiar Support: Cooldown changed from 60 seconds to 90 seconds.
  • Trap Supports: Cooldown changed from 60 seconds to 40 seconds.

Bug fix

  • Achievements that do not have a necessary difficulty level can be completed without activating the "no weak monsters" game mode.
  • The Blacksmith's level upgrade cannot exceed level 100.
  • All spell scrolls can be stack correctly.