Developer postOriginal post (opens in a new tab)

Bug fix

Improvement

  • Gold is now common to the account, the first load will erase the others given, so start the game with your character who has the most gold.
  • Change of position and size of bow.
  • Cooldown, cast time, mana use values ​​are visible as 0.00 instead of 0.0.
  • The ghost in the desert does not target enemies and the enemies no longer attack him.
  • In the parchment table it is possible to put blank parchments in the mystery parchment area with a click.
  • All scrolls in the scroll upgrade interface are sent to your inventory when you close it.
  • Changed the visual of Ortharion stones which are blue and with a smaller shard, to differentiate shards of Ortharion which remain smaller and red, in order to avoid confusion during quests.
  • Purchasing items from merchants created duplicate items that were not visible, slowing the game if hundreds of items were purchased at the same time.
  • Added a button to delete current quests, quests can then be retrieved again.
  • Combat mode is reactivated on its own when you close a dialog window.
  • The maximum elemental resistance statistic is visible on the character sheet.

Balancing

  • Divine Aura: "Damage reduction" no longer increases with leveling up and remains at 16%, damage bonus has been reduced by 20%.
  • The infantryman support spell no longer gains damage bonus but power instead, making the spell a little stronger for low level but less powerful for higher level, blocking at maximum level decreased from 14% to 5%.
  • Pet Support: Damage reduction taken decreased from 10% to 6.5% at max level, damage bonus decreased from 45% to 20%
  • The price of procedural items, runes and gems sold by traders has been slightly increased and their chance of being of better quality has also increased.
  • Powerful Summoning Rune (Epic) changed from + 15% damage / + 30% health to + 10% damage + 20% health.
  • Runes that affect crit and critical damage are no longer visible on summons spells.
  • Classic Summons have their attack and health which depends in part on the player's level, they have a little less damage and life before level 15 and up to 130% more health and 260% more attack at level 100.
  • Summon attack and life gain reduced by a maximum of 20% at higher levels, low levels are hardly affected.

Bug fix

  • Weakening Aura no longer causes a problem with the camera.
  • Duplicate items can no longer be found under certain conditions (normaly).
  • The slope near Lumi in the land of the plains brigands is possible to use for the NPC
  • Scrolls sent with a click in Parchment Destruction correctly account for the number of scrolls sent.
  • Last damage is correctly displayed during enemy death.
  • The weapons can again be improved at the blacksmith, jeweler, enchanting.
  • Only weapons and armor can have a replacement at the jeweler.
  • The fighting mage spell has the correct description in English.
  • Fixed bugs that sometimes leveled enemies to level 1 (arena and campaign).
  • Unlocking in the Mercenary Encampment lot correctly brings you back to the starting house.
  • The occulus rift plugin has been removed which should prevent bugs for some players at launch, i don't have any problem with this so i can't be totaly sure.
  • Damaging aura spells correctly break barrels and crates.
  • Energy Shield and Mana Shield correctly take into account damage reduction statistic for their calculations.
  • Summoning runes that increase health, damage, duration work correctly, only bonus damage with categories summon can increase summon damage, the elemental bonus damage runes is not take into account yet.
  • Your mage summons fireballs correctly throw at enemies and no longer hits themselves.