This update mainly adds fluidity in combat and improves some visible information.
The 0.8.8 which will be the next update will make the special attacks of monsters more visible and they will inflict much more damage. Currently the special attacks of enemies can be confused with their classic attacks, which will no longer be the case.
New types of attacks will also be created, mainly for arena bosses.
After 0.8.8 all updates will be to improve the current state of the game up to 1.0.
Improvement
- Skills that are not spells no longer use a cast.
- The level of difficulty is constantly visible with the name of the terrain.
- Spells are cast directly if they have 0.1s or less time cast.
- Several spells that had less than 0.5 seconds of cast time are cast directly.
- The spells : Powerful blow, devastating shock and decapitation have their animations changed.
- Health points, mana and level are no longer visible on non-living objects (dungeon door, chest, parchment table).
- Movement animations are no longer reset at the start of each attack, which makes everything visually smoother.
- Added a new category of spells: classic attack. Spells that use this category are Rapid Fire, Slash, Magic Missile, Lightning Slash.
- The camera continues to get closer if it comes in contact with a wall even after reaching the limit defined by the minimum zoom and the player is no longer visible if the distance is less than 1 meter.
- You can no longer teleport if you are dead or if you have completed a dungeon.
- Several state-type spells can no longer be put in the action bar, knowing that the information is visually present on the spells: Understanding of incantations, progressive power, progressive resistance, power of the enraged, power of the elements, unison with forest, all damage over time status spells and all decrease spells.
- Better handling of monster aggro, which will also slightly improve FPS and slightly reduce lag when loading new terrain.
- Cast speed is now called cast time reduction, Cooldown is called cooldown reduction, Resource cost is now called resource cost reduction and therefore have positive progression values which will prevent confusions.
- The character window correctly shows stats with 0% base bonus instead of 100%.
Balancing
- The ambidexterous passive spell also grants 10% attack speed bonus and 5% parry chance if you are equipped with 2 weapons, the damage bonus increased from 30% to 20% total.
- The spell "Power" has a 40 second cooldown instead of 20 seconds, the spell is now a rare rarity spell, it correctly gains bonus damage and not power.
- Improved Speed Enhancement Spell: Increased base attack speed bonus from 10% to 15%, and max level increased from 30% to 25%.
- Rank-up of spells becomes easier, fewer scrolls are needed.
- Clay Armor changed from normal to magical rarity.
- Shield of Absorption changed from magical rarity to normal.
- Improved Defense changed from normal to magical rarity.
- Slow Poison changed from magical rarity to normal, and increased its maximum duration from 16 to 12 seconds.
- Player cooldown reduction no longer applies to item spells or talent.
- Spell comprehension casting speed reduction has been improved from 24% to 45% reduction for the maximum level.
Bug fix
- Added some collisions on some 3D models.
- If you don't have spells, your equipment no longer adds the spell to you at level 0 (such as progressive power with weapons). This fixes the boost speed bug which was not retreating correctly and increased attack speed enormously.
- Damage from blade summons is correctly visible on the tooltip.