The next updates:
- 0.8.6: Controller with : click to move, combat action with the pointer in the middle of the screen like Terra, Tab-Targeting , camera improvement. All these elements can be configured from the options.
- 0.8.7: Arena boss.
- 0.8.8: Invocation and ambidexterity.
- 0.9: Final version not balanced.
- 1.0: final version.
There will be no 0.9.1, 0.9.2 etc. The game will go directly from 0.9 to 1.0.
As a reminder when the 0.9 is in place the game will come out of its early access 1 month later.
Improvement
- Added option to see or not the damage. (checked by default).
- Add option to activate or not the automatic targeting. (checked by default).
- Add option to leave objects visible on the ground (not checked by default).
- Added option to prioritize the use of the next spell when a spell is currently in use. (checked by default)
- Damage sounds from monsters received have been removed.
- Added some icon where there can be seen information on the mouse over (Option window, character window).
- Chance to take critical hit has been removed, in the talent tree the corresponding stat has been replaced by damage taken by time damage.
- The static "static summon damage" has been removed for readability, so summons like turrets, lightning, life, live blades etc will take summon damage into account.
- The damage calculation and the differences shown on the items take into account the critical hit chance of specializations.
- Added confirmation box when deleting a character.
- The spell description detailed in the spell book has been removed for better visibility, additional information will be added to the spell description directly if necessary.
Balancing
- The monsters no longer leave the fight when they move away from their starting points, instead they stops on their spot when you get too far away. They always come back to their place if you die.
- Monster healing spells now have a 6 second cooldown.
- The procedural dungeons are at maximum level 100.
- Boss damage increased by 10%.
- Enemies can only be knocked out no more than 3 times with a shorter time each time.
- Procedural Dungeon: Attack increased from + 4% to + 5% per level.
- The number of blank scrolls required to create a new, higher quality scroll has been reduced from 5 to 4.
- The price of the parchment has been reduced depending on the number of creation required (100/400/1600/6400 instead of 100/500/2500/12500)
- Talent level 10 : The energy shield gains 2 in regeneration instead of 3 shield points per point.
- Talent level 20 : The Critical Speed skill : activation chance per critical hit has been improved from 15% to 33%.
- Talent level 40 : The Fire Shock activation : decrease from 100% to 33% chance to activate when health are below 40%.
- All spells that stay active have 25% less energy cost per second.
- Aura of Life costs 1 mana per second.
- Shadow step costs 8 mana.
- Sword of Justice: Damage + 100%. CD goes from 2 to 0 seconds. Mana increased from 6 to 18, stat requirement increased.
- Power: Cooldown increased from 0 to 20 seconds. Maximum duration increased from 6 to 10 seconds.
- Shadow Lance: mana gained per target hit goes from 2 to 4, the gain per level goes from 10% to 8%.
- All Runes with basic damage (+ 4-6 damage for example) have been increased by 50%.
- Classic attack set : Bonus 4: Instead of 10 stack, you have 40 stack, damage bonus goes from 3% to 2%, Damage taken goes from -1% to -0.5%.
Bug fix
- Characters created on a game session already opened with another character have their starting statics added correctly.
- The level of objects in the breakable container in the procedural areas have the same level as the player.
- Summons no longer creates a bug when the player dies (like the Skeleton Lord)
- Correction of calculation on the comparative of the weapons which correctly takes into account the multiplicative value. Certain statistics are not taken into account such as the power of weapon of predilection, the talents of weapon with 1 hand etc.
- Debuff and Buff activate from proc are properly launched with the correct level and runes. (for example “your fire spells have a 25% chance to burn the enemy).
- You are now considered in combat if an enemy is within 15 meters, which will avoid having bug combat (endurance which did not regenerate at times).
- Correction of poorly translated or invisible texts.