
Like a horde of Demon Fiends rushing out of the infernal portal, here comes the INFINITY UPDATE for Necronator: Dead Wrong!

Back when we launched Necronator: Dead Wrong a few weeks ago, we promised you big content drops every month, and this is the first of those!
The INFINITY UPDATE is packed with new features, like the Eternal Quest mode that lets you take a victorious deck back for another run at a buffed Lord Balderdash. We've revamped the enemy reinforcement system to give you a fairer fight when battles run into overtime. There's a whole new enemy relic system to increase variety in your battles. All this plus new cards, new status effects, new maps, and TONS of UI improvements and balance tweaks.
The full update notes are below:
Early Access v0.3.30 Mar 05, 2020 Infinity Update
- Players can now access Chubat's Eternal Conquest in the Commander Selection screen. Defeating the final Boss in this mode will take the player back to the start of the scenario, keeping all Cards and Relics in their inventory.
- Enemy Relic System: Enemy can now have enemy-unique relics to aid them in battle.
- Added Enemy Relics: Holy Blade Shard: Increases Enemy Attack by 20% per Level
- Added Enemy Relics: Hero Shield Shard: Increases Enemy HP by 20% per Level
- Added Enemy Relics: Champion Horn Shard: Enemies spawn faster per Level
- Developer's Comment: Each time the players beat a Sector, all of the Enemy Relics will gain a Level, increasing their effectiveness. Currently this system is only used for the Endless mode to increase the difficulty of Combat every time players complete a sector, but we will expand its usage in the future.
- Improved Reinforcement System: Reinforcements will come in waves after the initial timer is up, 2 smaller reinforcements will come before an endless one to put the final nail in the player's coffin. Enemy spawn rates are reduced between these smaller reinforcements.
- Developer's Comment: We are testing this new functionality for the reinforcement system, we want your feedback!
- New Card Type: Status Effect: These are harmful cards with “While in Hand” effects, players can play them to remove their effects temporarily.
- New Status Effect Cards: Injury, Demotivated, and Drained
- Added Status Effect cards as Forced Rewards on some existing events.
- Increased Commander’s Max Level to 10
- Added a new Starting Deck at Commander level 10
- New Spell Cards: Finger of Death, Mark of the Titans, Rust to Rust
- New Utility Cards: Special Delivery, Tactical Mind
- Changed Budget Skeleton from 15 Mana to 12 Mana
- Changed Budget Demon Fiend from 10 Mana to 8 Mana
- Added new Medium sized Maps
- A lot of UI improvements
- Events will now correctly display “Squads with 50 or more Mana Cost” instead of “50 or less” (Thank you to our Discord server members for pointing this out!)
- Fixed seeding bug regarding randomizing Spells in Events (Thank you to Akemi for pointing this out!)
- Decreased the HP and Attack damage of Enemy’s Strong AOE units
- Event-only Relics won’t appear from Combat Rewards anymore
As you can see, your feedback is hugely important to us; we implement more of it with every update. So please keep your comments and feedback coming on the Steam forums and in Toge's Discord.
There are more updates coming, so be sure to follow Modern Wolf and Toge Productions on Twitter for all the latest.
Cheers, from Toge Productions and Modern Wolf!
