Hey Miners,
Hope you're all getting ready for Halloween! Yes, I know, I said there was going to be an update just in time for the end of the month, but I lied - I admit it. There will be two!
Why? Simply because I want The Chasm to be the best, funniest experience it can be. And I got some feedback (from a user called AmyGeddon) that I think is very important.
Short story is: the first two levels of the game are pretty much the same - the difficulty and anxiety rise up because in the second level, there is a new type of monster and there are a lot more enemies.
It was pointed out that, if you played just a little for the first time, the idea that you got would be that all levels are exactly the same. This is bad, very, very bad. I was silly enough to not notice it.
So what now? Well, I see only one solution:
- Level 2 will be redesigned completely
- New achievements
- Another round of making sure that the code is clean and optimized as it can be
Everything will be ready for this Sunday, natural disasters permitting. Can't wait!
- Luca
What about YOU? What do YOU think should be changed/implemented? You can share your feedback at any moment with me at [email protected] - what are you waiting for!?
