The entire list of changes:
The elite armor set has a new color - blue
added missing icons for gang map
new locations - gardens, upper town etc.
obsidian ore is easier to find on the other side of the map
more obsidian ore and heavenly ore in the wasteland
12 new main quests
2 new mercenary quest (8 total)
mercenary storyline completed
new few side quests
fixed dex and int 200 limit
shield can block magic attacks
Fixed falling under textures after loading the game
the stuck button now takes the player to the nearest activated graveyard.
the color of the conquered territory changes the color on the gang map
3 new quest-related raids
you can get prisoners from raids
Fixed game freezing when attacked by enemy mages (Not fully tested yet)
changing the message "fix the obelisk" to a message that it is progressing with the plot before the first unlock
Fixed a bug with the save screen being locked
exchanging information on the table: beds for houses, water for a water source, food for a food source
Damage calculation result information is now available on skill trees
Companion armor and damage can be improved by 200 instead of 100
added option - vsynch
now companions will teleport if we move too far away from them
the current quest is displayed in the lower right corner of the screen
the track quest button in completed quests has been removed
the price of crafting rings and amulets has been changed
Improved 2-handed mace animations and two-handed sword attack speed
gold dlc gives you materials besides gold
added option to reset skills and spent skill points - You can reset your character at the altar of the god of life.
The cost of increasing learning points when learning attributes will now be the amount of points spent on a given attribute instead of the level of that attribute (i.e. it does not take into account the character's current bonuses)
Most armors is only available from quests.
Temporarily, armor for monster hunters and mages is available at their main locations.
amount of def in shields reduced by half
The crafting price and armor values of all armors have changed
now displays the current critical chance on the inventory screen
all armors except the starting one provide various bonuses
Shooting a bow takes 10 stamina
the amount of def in armors has been reduced (just a little bit)
and more...
To reduce the risk of encountering bugs, I recommend starting the game from start.
I plan to add more side quests in the next major update
In the meantime, I'll be fixing minor bugs and trying to advertise my game a bit.
Although I don't really know how to do it xD