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Update: New Main Story

The entire list of changes:

  • The elite armor set has a new color - blue

  • added missing icons for gang map

  • new locations - gardens, upper town etc.

  • obsidian ore is easier to find on the other side of the map

  • more obsidian ore and heavenly ore in the wasteland

  • 12 new main quests

  • 2 new mercenary quest (8 total)

  • mercenary storyline completed

  • new few side quests

  • fixed dex and int 200 limit

  • shield can block magic attacks

  • Fixed falling under textures after loading the game

  • the stuck button now takes the player to the nearest activated graveyard.

  • the color of the conquered territory changes the color on the gang map

  • 3 new quest-related raids

  • you can get prisoners from raids

  • Fixed game freezing when attacked by enemy mages (Not fully tested yet)

  • changing the message "fix the obelisk" to a message that it is progressing with the plot before the first unlock

  • Fixed a bug with the save screen being locked

  • exchanging information on the table: beds for houses, water for a water source, food for a food source

  • Damage calculation result information is now available on skill trees

  • Companion armor and damage can be improved by 200 instead of 100

  • added option - vsynch

  • now companions will teleport if we move too far away from them

  • the current quest is displayed in the lower right corner of the screen

  • the track quest button in completed quests has been removed

  • the price of crafting rings and amulets has been changed

  • Improved 2-handed mace animations and two-handed sword attack speed

  • gold dlc gives you materials besides gold

  • added option to reset skills and spent skill points - You can reset your character at the altar of the god of life.

  • The cost of increasing learning points when learning attributes will now be the amount of points spent on a given attribute instead of the level of that attribute (i.e. it does not take into account the character's current bonuses)

  • Most armors is only available from quests.

  • Temporarily, armor for monster hunters and mages is available at their main locations.

  • amount of def in shields reduced by half

  • The crafting price and armor values ​​of all armors have changed

  • now displays the current critical chance on the inventory screen

  • all armors except the starting one provide various bonuses

  • Shooting a bow takes 10 stamina

  • the amount of def in armors has been reduced (just a little bit)

and more...

To reduce the risk of encountering bugs, I recommend starting the game from start.

I plan to add more side quests in the next major update
In the meantime, I'll be fixing minor bugs and trying to advertise my game a bit.

Although I don't really know how to do it xD