Weekly Format
With work in the year picking up rapidly, we've decided it'd be more time efficient and more interesting to bring you guys weekly updates. These will sometimes make zero sense outside the context of the game, but it's a small way of letting you guys know we're working hard.
It's also slightly less stressful to make updates like this, and if in the future we get more eyes on the updates, we can go back to more curated content. For now... enjoy the weekly updates, with some added bonuses at the end sometimes!

We've been busy this week, and work has once again continued on polishing the beginning of the game, while making assets for the current place in the game. It's important to get the pacing down right above all else in an RPG... and sometimes that means cutting some things, or reworking them.
We're currently in a 2-3 month Arkar work phase, as last year Arkar itself didn't have much work done aside from a few reworks of the beginning.
On to what we did this week:

Changed Hilandrius's Quest to Bontanar's
Getting further in the game, Hilandrius served no purpose but to watch you run to the Shattered Realm. He's been replaced with a more relevant character.
Reworked days 1-5, and added unique dialogue if you happen to find him early.
Added Jace to the path to the Shattered Realm
Adjusted otherside sprites to be less opaque
Remade the path to the Shattered Realm level
Made it smaller, more compact
The atmosphere has been greatly enhanced
Added our new teleporter unlocks to it
A deep secret is waiting to be found, and a path to an endgame quest
Started the Shattered Realm cutscene facelift
Made Boniva less rude
Polished the flashback scene
Added more in between save points
Made Bontanar sprite ready
Movement, Jump, Sit, Lay back, Fly and On Ground animations made!
Started Chrysanthema sprites
Idle in spirit form and a laying sprite.
Made Jace's sitting sprite
Was missing from an earlier build

- CorrenBros
