The fourth public play test for Dungeons of Edera begins today 3/6/2020 - Play an early build of DoE and provide feedback to the developer to help shape the future of DoE!
The play test will run until March 16th 2020
Those who provide feedback will receive exclusive in-game items at launch for being an early supporter.
Join the discord to request a key: https://discord.gg/TdEDk6N
With build 0.6.5 comes some major features, see below for a summary of all the changes!
- Procedural loot generation for weapons and armor - Every drop you get will be unique with numerous stats depending on item level (iLvl)
- New dungeon ruins map added - Explore the ruins of a forgotten dungeon, deep underground, awaiting for adventurers to discover it's loot.
- Mercenaries - Hire a companion in town to assist you in your travels
- Water Magic - Unleash the power of water and ice with three new spells to devastate your enemies
- Traps - Watch your step, there may be a hidden spike trap underneath your feet! Lure unsuspecting enemies into them for extra fun!
- Dungeon Edibles - Scavenge magical shrooms to keep your health up
- Bosses - Every dungeon now has a separate boss room with a tough enemy waiting to challenge you. Defeat them to unlock their treasure!
- Dungeons Rework - Explore the new Shimmerspore Caverns and Updated Monastery Dungeons
- New Enemies - Face off with the Goblin Bomber or Dual wielding Bandit Rogue
Minor Changes
- Enemies will no longer hit each other with attacks
- Enemy corpses will no longer disappear
- All textures reduced to 500px
- Weapon reach extended for all weapons
- Lockpicking re-added
- Loading level tips added
- Dynamic Weather system added
- Camera shake added
- Visual damage and stamina indicator
- Improvements to item tooltips
- New spell indicator
- Dynamic Shadows added to Northern Tundra map
- Many other small changes I can't remember :)
Cheers,
Monster Tooth
