We've just pushed a new patch live that improves stability for some core systems. This update provides hot-fixes for the Pathfinding and Enemy AI systems.
- Enemies should no longer jitter when aiming at players
- Fixed issue with Enemies switching from aiming and !aiming loop
- Enemies collision layers have been changed to stop enemies from getting stuck in place
- Enemies will now stop firing when facing away from the players
- Enemies vision tracking improved
- Enemies will not attack before being visible on screen, or attack when off screen.
- Fixed an issue with the pathfinding system generating runtime errors in the final encounter.
- Fixed issue with double skipping cutscene intro sequence
- Minor environmental fixes
Thanks for playing!
-A/B
