Good time of the day, fellow Keepers!
We hope you had a great past week, as we have just released a new version of Keep the Keep!
In this update, we introduce a significant improvement to the game's understandability, via the in-game Encyclopedia of Towers:

From now on, every Tower has its own description and a bit of game lore related to its history, often subtly referencing real people and quotes.
These little entries are accessible both on the main menu and within the combat screens, be it a single-player campaign or a heated online match.

We hope to bring a lot of clarity and make the setting of Keep the Keep more voluminous and detailed.
The next important feature that we'd like to present to you is the UI enhancement showing Towers effective range whenever hovering over it:

As you can see, yellow bullseye designates potentially endangered cells while red bullseye points to the current target of a given tower, the one that will get attacked during the following turn.

Supportive towers also deserve a clear view of their capabilities, so we also highlight the cells those would potentially affect (as in, cells to be energised by Reactor, healed by Repair, etc. Those affected cells shall be highlighted with green colours, as you might expect:

Besides, we have received player feedback about too few multiplayer levels present for duel play.
So we remedied the issue in this update with the new set of maps:
- Stand-Off in diagonal disposition
- Deadlock in 2 versions (horizontal and diagonal
- Village
- Fortress
The last two especially have quite a character and provide a different experience than usual.
Check them out!

Last yet not least, there were several small adjustments made this week:
- buff: Shield Tower repels Soldier Tower now, so he now has to go around it instead of attacking
- buff: ShieldTower can now face in all 8 directions instead of the original 4
- Level Editor will show a warning message if you try to launch a level without Towers provided
- Quality Level can be set properly in Settings now
- Added 45s option to multiplayer time limit dropdown
Would you like to know more? To find and play other interested people? Share your custom-made maps, perhaps? Alright, then!
See you next week,
Nebulate.me team
