Good day, fellow Keepers!
Today we are introducing quite a bunch of new features and fixes for Keep the Keep.
Took us a while, perhaps, but we are keen to address every issue that you might find out (please, report either here on Steam or join our Discord to do so) and also pump some good things as well. Let's get into it.
1. The story advances

We are covering the next block of levels related to the usage of Barracks with this new update, further expanding on Key's story and introducing a new character into it (which you may see above). As Key and Isaac finally find some common grounds and come to terms, a new threat is looming on the horizon. Will they be able to handle it?
Up to you to decide!
2. Editor Improvements

From now on, you will finally be able to select whether you would like to fight a Static AI (basically skipping turns, good for making puzzles) or an actual AI opponent whenever designing a new level in the Editor.
Besides, you can immediately test your new changes by clicking the Play Level button in the Editor right away rather than have to go up a screen and press the button there. A small QoL enhancement here.
And of course, several bug fixes have happened as well, so you might be pleased by some past issues evaporating in a puff of smoke.
3. AI Progress
Defender Tower is now supported by our AI, so you will be able to select it. While it does not seem to be a huge step for the game, believe us, making the Defender logic work was a pretty big step in the right direction and took a while to make happen in the right way.
There are more Towers to cover (like the Barracks and the Golem), and we will definitely get to it in the following weeks. Those are rather complicated to make a convincing AI for, but we shall do our best.
Besides, a few improvements happened to the overall AI behaviour, so hopefully, he'll do less senseless actions from now onwards.
4. Level Map previews

And we know how hard it was to decide upon which level should one play in Multiplayer without a proper outlook of the level itself, so we made minimaps for those for your convenience as you could see in the screenshot above. No more hard time guessing which map is following which pattern, indeed!
5. Full Linux Support
As mentioned a couple of weeks ago, thanks to our Linux followers from Brazil, we've finally managed to build and test a Linux version of Keep the Keep and this week we are quite proud to present you with the proper working game version (both full and demo). We certainly make one particular penguin happy :D
With all that said, we sincerely hope you're enjoying the game progress as we steadily move towards our actual release!
Stay tuned!
Nebulate.me team
