Good day, fellow Keepers!
Well... probably, not as good as we'd like it to be, but still... we hope your dear ones are safe and you get to enjoy some playtime even during those days.
1. Today we are releasing to announce a new type of Tower - the Domain Tower.
This tower is very different from all the other tower types you have seen (thus, we are being true to ourselves, keeping the towers actually separate from one another rather than replicating the same type over and over again with minor variations):
- Domain Tower expands your building area just like any other tower would
- Domain Tower is built immediately, thus showing the opponent your building plan for the turn
- Domain Tower can not be attacked by long-range towers such as Bow, Cannon, Catapult and Thunder, they simply ignore it instead; the same is true for the Sapper tower
- Domain Tower blocks Barracks and Soldiers; enemy Soldiers will destroy it
- Domain Tower allows any player, including its owner, to build another tower over it, thus both creating a way for better flexibility and also being vulnerable

As a result, it's advised to use the humble Domain to circumvent the areas that are shot through by the opponent, thus disallowing them from blocking you in a given area of the game field. Also, it is a good Tower to build whenever there is no particular Tower you feel like spending, as it's fairly invulnerable to hostile shooting and can improve the efficiency of your next turn.
This is, however, fairly new and not battle-tested enough; so we are looking forward to your feedback regarding the balance of this new Tower in the current meta ;)
2. Campaign levels overhaul
As we have realised, the Campaign levels might be a bit too long and tedious, especially the early ones. Thus, we have made sure puzzle levels mostly won't require you to hit the enemy Keep for 3 turns in a row, as it's usually rather obvious the puzzle is already solved by that point.
Also, there were a bunch of "easy" introductory levels in the middle of the campaign that were too much of a difficulty drop, after all the complexity passed by the player by then. We have corrected their complexity to provide a better challenge for you.
3. Graphical fixes
- Soldier death animation
- Repair tower crystal transparency changes
- Encyclopedia minor improvements
This would be it, for now, stay cool and keep the Keep!
At your service,
Nebulate.me
