OPTIMIZATION
- Time played code is now better.
BUG FIXES
- The "inputs" background disappear correctly when you have activate/finish "computer", "switch", "interchange" and "alternator".
- Child collider have been rename on all "melee swarm" to avoid problem cause of code check by name content.
- The skills shield is functional in SG5 and SG6.
- The skills shield do not add +1 in variable "In fight".
- Text "Undiscovered map" no longer creates a problem in the central core.
- The FX and SFX activates well when you enter for the first time in south transfer entrance of SG6.
- When you open "character info window" or "map info" in the trigger of old transfer window in BSG3 the "inputs" icon appear properly.
