ADDITION
- Cubi icon is more visible in the "map window" (rotation and constant size change with time).
OPTIMIZATIONS
- UI (canvas) in start scene causes less slowing down.
- Suppresion of collider on all "prismatic program", "shrine block", "switch event block start", "living cube", "transfer block" and "amplifier builder block".
- Suppresion of rigidbody on all "destructible block".
- Resizing of certain kind of elements.
BUG FIXES
- The "trap plane" of "high block trap" the first on the left of the SG6 appears normally when we walk past.
- The "distance target" and "distance target guided" enemies detection works correctly after reset.
- Background during loading are now adapted to all resolution.
- Correction of a soil part in the SG4.
- Placement correction of "in block" in the BSG3.
