Developer postOriginal post (opens in a new tab)

Multiplayer Beta is out now!

The Ancient Dungeon multiplayer beta is out now!

To access the beta branch, right click on "Ancient Dungeon" in your Steam Library. Go to "Properties" and select "Betas" in the left tab. Select "multiplayer-beta". After you selected it, the game should update and you are ready to play. If you want to play on the old branch again, simply switch back.
If you can't see the branch, try rebooting steam.

Here are a few infos to get started. PLEASE read through them to get the best experience possible.

Current state of the beta

Almost all parts of the game have been reworked to work in multiplayer, which means the singleplayer experience might also have changed. This means we need feedback for both Singleplayer and Multiplayer. If you don't have anyone to play with at the moment, but want to provide feedback, playing a singleplayer run is also viable.

At the moment, there are only room codes for people to connect to each other. We have created a channel called #looking-for-group in our discord if you need to find people to play with. We plan on adding a way to play with random people directly in the game in the future.

Not all features of the base game are currently implemented (list at the end of this post). The features that ARE implemented might be buggy and the game can start lagging at certain times. Please let us know when this happens. Usually playing the first run of a session does not have any big issues, but the amount of issues in subsequent runs can be higher and the game can be more unstable. If the game becomes too broken, it's best to just relaunch the game and join a new multiplayer session again.

Some bosses and enemies (especially in the later dungeons) can be a bit tricky and are not yet fully optimized for multiplayer. The same goes for room layouts and dungeon design. We did not have enough time to add new rooms for most dungeons yet (overgrown gatehouse has a few new ones), we are working on this.

Giving Feedback

We are looking for specific feedback on these early versions of the game. This includes:

  • How difficult compared to singleplayer is the multiplayer mode? We want to balance it in a way that 1-4 players all feel the same difficulty wise.
  • Which parts of the game need to be adjusted for multiplayer? Do we need more big rooms in multiplayer? More relics per player? General balancing issues? Are boss fights fun with multiple people?
  • Does singleplayer still feel the same like in the pre multiplayer version or did we break/change something?
  • If you do encounter a bug or issue, please let us know in our discord or the new steam discussions multiplayer forum . You can post bugs, suggestions and general feedback.
  • Is the UI straightforward to use or are some things about the connection process unclear?

What is missing from the full experience?

Here is a list of features that are still missing which will be added back in the coming weeks:

  • Ghost fights (a singleplayer only activity, but they don't work yet)
  • Blood locks and locked rooms other than challenge chests
  • Shopkeeper Boss Fight
  • Beast Blood Augments
  • Abberrant Enemies
  • Hard Mode
  • Roughly 25 relics
  • Some cosmetic effects
  • Character customization does not have a lot of styles to choose from currently
  • Host migration (if the host player leaves, the game just ends currently)
  • Saving a run in multiplayer