Hello everyone,
Before starting, the game will be at 3.99€ for another week before increasing.
The update is coming this Friday!
Many things in this update, the list below:
Interface:
-Added new interface. The latter has been reworked to fit more closely into the context. It has been reorganized to allow you to have everything in the same place.
Old:

New:

You have the possibility to reduce the description and manufacturing panels.

-New logos for all units and buildings. Several players told me that the logos were not intuitive, it should be better now. A color code has also been added.

In red the military units/buildings, in blue the civilians/non-combatants, in green the improvements and in yellow the defences.




-New resources logos.



-New populations logo.

-New orders logos.



Maps:
-Airport: Addition of FX (butterflies, loose leaves, etc...).
-Airport: Russian skirmish: Review of the spawn times of enemy vehicles from 75 seconds to 120 seconds.
-Fields: Fixed coverage area that did not have the new sprites.
-Crossroads: New skirmish: Defend your base against the Russian army.
-Village: New skirmish: Defend the village against the Polish army.
-Mountain: New map! The planned name was Wood but once the map was made it didn't reflect this one. Montain was a more appropriate name. You have a central part with a helicopter crash accessible only with the infantry. The number of vehicles is limited to 8 against 12 on the other maps in 2 players. This maps is designed more for infantry combat. The passage to the south is a cave lit exclusively with green light sticks. I love this place, when your soldiers enter it, their shadows are cast on the walls.



-Mountain: New skirmish: Command a Russian special task force group with the task of finding and killing the enemy commander.
-Mountain: New skirmish: Lead the search for the crash, secure it, evacuate pilots and destroy the Russian forces involved.
-Crossroad, Village, Fields: Fixed camera boundaries that were too weak.
The total number of skirmishes is 19 (9 Russian, 9 Polish, 1 CDC).
The total number of maps is 10 (6 in 2 players, 4 in 4 players).
Buildings:
-All buildings: Fixed animations that started when the task was added and not when the task started.
-All buildings: Reorganization of the placement and obstacle colliders in the Nav Mesh to prevent the placement of buildings from blocking the passage.
-All unit creation buildings: Review spawn points to ensure they are within the building's boundaries and prevent units from spawn in another building or area that would block them.
-All resource storage buildings: Review of resource storage points to allow access regardless of building location.
-HQ: Reduction of the dimensions of HQ (Russian and Polish).
-Armory: New building: This one allows you to update the sniper and machine gunner.

Units:
-Added snow appearance for the Poland army.


-Added snow appearance for Russian army.


-Adding the improvement of the machine gunner: addition of additional protection, + 5 health.


-Added sniper improvement: add a ghillie, disable the sniper cover information cone.


-Correction of weapons on Russian soldiers in vehicles that had Polish weapons.
-Correction of the soldiers' outfits of the CDC buggy which had the appearance of standard Russian soldiers.
Mechanicals:
-Fixed a bug that disabled the UI when selecting a vehicle and entering a unit inside.
-Improvement of the AI. A module to manage all factions.
-Adding module IA: Easy.
-Improvement of the AI. Attack detection, if a unit is attacked the units in the vicinity will come as reinforcements.
-Deactivation of Fog of War when a unit is killed after 3 seconds.
Resources:
-Review of logos on the boxes.
-Review of the NavMesh ostacle.
See you soon in a next news!
meTonne
