Hello !
The second update comes this Friday. You will find all the modifications and corrections below:
Interface :
-Addition of a logo to inform of the spawn point of units.
-Adding resource logos on resource boxes.
-Review the exterior of the maps so that they are completely black.
Mechanics:
-Adding rotation of buildings before installation (keys : R and T).
-Review of the ranges and detection distances of the units.
-Readjustment of the cover collider in orange locations that could give the cover to a unit outside the walls.
Visual :
-Decrease in the effect of normal map on the wreckage texture.
-Addition of wreckage texture on all vehicles involved in fire accidents.
-Adding a red outline on infantry units when they are no longer visible.
-Work on lights and shadows, addition of "Realtime lighting".
Infantry unit:
All infantry units: Added a movement sound.
-Tank crew: Adjustment of the attack animation.
-Tank crew: Review of the recharging time at 1.2 seconds.
-Technician: Addition of a particle effect during the construction of buildings.
-Technician: Addition of 5 sounds during the construction of buildings.
Vehicle unit:
-All vehicles: Added LOS to prevent them from firing on units in war fog.
-All vehicles: Added a selection sound.
-All vehicles: Added a movement sound.
-Russian truck: Added the final 3D model.
-Russian truck: Review of transport capacity to 8.
Buildings:
-All buildings: Added a selection sound.
-Resource storage truck: Change of the 3D model to that of the Russian truck.
Map :
-Bridge: Added many elements to enrich the map and make it "less empty".
-Bridge: Addition of enemy on the Polish skirmish.
Thank you for your support,
meTonne
