Patch notes for v004 include:
- Fixed geometry collider in Admissions' vent that would allow the player to drop through the game world.
- Fixed the basement grabbable handlebar always being active before the basement cover was removed.
- Added decals to the basement grabbable handlebar.
- Moved the PLC PC closer to the edge of the counter for easier operation.
- Added a window to the restaurant's exit door to aid in puzzle completion.
- Adjusted restaurant exit doors colliders to prevent players in some cases being able to clip through them.
- Added a wall light at the restaurant's exit to aid in visibility during puzzle solving.
- Improved the desk collider at the rec's reception area allowing players to circumvent the puzzle.
- Corrected draw-distance issues in the office area.
- Adjusted the death collision system when falling in the large vent area, removing the potential for the player to not trigger their death and thus remaining trapped.
- Shuttle hatch closed icon set to on by default.
- Hatch logic adjusted to prevent players from starting the shuttle journey whilst the door is open.
- Added a collider inside the shuttle preventing the player from entering the cockpit when it should only be possible via the enter grab handles.
- Fixed the journey exit tunnel not opening when it should.
- The rear cab of the shuttle now turns off the hatch closed icon when the hatch is opened from the outside.
- Fixed the occlusion bake for the hangar level.
- Fixed some missing geometry in the maintenance tunnels.
- Fixed an issue where the boss fight would trigger again if players had left the room and re-entered and had already killed the boss.
