Source: Steam Community (opens in a new tab)
Patch content
- NEW: The new needs and moods system is available. Buildings provide 7 types of needs (Health, Security, Education, Shopping, Culture, Social interaction and Sport). Some are provided around the buildings, other are provided when the silizen visit the building.
- NEW: Silizen now require more attention. They have needs that evolve with the level of the city. This mean that your challenge will be higher with bigger cities. Click on their profil to discover their new skills and needs.
- NEW: You now start with dirt roads instead of tar roads. They are cheaper but you cannot build bridge and the car speed limit is lower. Tar roads are unlocked with city level 2.
- NEW: New buildings are available ! Elementary school, theater, concert hall, E-sport stadium and a lot of new parks and statues. Discover them in the tool bar.
- NEW: Missions in classic mode have been totally rewritten (thanks to Aurel). They now fit with the new features.
- NEW: The game main toolbar shows new icons and 3 different sorting: by needs, by size and by skills. You can switch between them by clicking on the figures 1, 2 and 3 at the bottom left of the screen.
- NEW: New monuments are available for your city ! The first silizens, In memory, Liberty and much more !
- NEW: The city is enlighted ! Buildings windows shine at night, street lamps can be placed and turned on as well.
- NEW: Silizens now follow path along few buildings models. They walk on path and avoid fountain or walls. More buildings will be converted to this system step by step.
- NEW: We added custom cursors in the game. They will give you more tips about the action you're going to do if you click !
- NEW: New leaderboard are available for you to show your mayor skills. The GDP (Gross Domestic Product) is a calculation of several city data (% of employment and silizen skillset). It reflect your level of mastering of the game :)
- NEW: Missons in classic guide you through more steps than ever.
- FIX: The number of blocks built is not reset correctly, which causes errors in the process of unlocking Steam achievements.
- FIX: A silizen who wants to take his car can collide with a silizen who wants to leave his car. Traffic is sometimes blocked because of this.
- FIX: Flames and smoke appear at square 0;0 when a fire starts.
- FIX: Improved performance in data visualization mode.
- FIX: Trees are missing on a specific forest block.
- FIX: Ocean glitch at map border has been fixed
- FIX: Budget calculation fixes
- FIX: Citizen do not glow with no reason
- FIX: cars did not stop at traffic light (bug introduced in 0.36.1)
- FIX: farm water tank were magenta sometime
- FIX: Performance improvement
- UPDATE: A delay has been introduced before automatic mission complete. This way you'll no longer build something by mistake on a mission complete.
- UPDATE: Educational building moved to public service category
- UPDATE: Citizen's flat circle can be selected in flat viewmap mode
- UPDATE: Babies and kids don't pop as tourists. They can only appear if 2 citizens goes to the hospital and generate a child
- UPDATE: Faceblock indications fits the 3 state viewmap legend (happy, neutral, unhappy)
- UPDATE: Cost of residential area have been decreased from 200$ to 150$
- UPDATE: The building menu now have stunning miniature of the blocks you will be able to build
- UPDATE: A new satisfying builing effect have been added
- UPDATE: Industrial blocks have been improved with chimney, industrial style and smoke
- UPDATE: Farms blocks have been improved with barns, fences and tractors
- UPDATE: You can launch fireworks from the building panel (if the building allows it)
- UPDATE: You can disable the overview camera in building panels to improve the performance on small PCs
- UPDATE: We added funs building statistics as "number of fire extinguished" or "number of menue served". You can see them inside building panels.
- UPDATE: Silizens now stay a bit when they have things to do (sport, buy things, eat at restaurants, ...) instead of hop in and out
- UPDATE: More viewmaps are available and selectable in the viewmap menu (fire safety, health, shopping, education, ...)
- UPDATE: Silizens tweet when they improve their skills
- UPDATE: Some UI elements in panels can now be collapsed for better readability
- UPDATE: Misc. graphics improvment. Such as flashing lights on vehicles, new ballon shapes, reflection in windows, ...
- UPDATE: A delay has been introduced before automatic mission complete. This way you'll no longer build something by mistake on a mission complete.
- UPDATE: Educational building moved to public service category
- UPDATE: Citizen's flat circle can be selected in flat viewmap mode
- UPDATE: Babies and kids don't pop as tourists. They can only appear if 2 citizens goes to the hospital and generate a child
- UPDATE: Faceblock indications fits the 3 state viewmap legend (happy, neutral, unhappy)
- UPDATE: Cost of residential area have been decreased from 200$ to 150$
Known issues
- KI: When a gifted building is destroyed, it is not possible to build it back
- KI: Industries do not have the correct models.
- KI: Some viewmaps are visible but are not used yet.