This is the first release using Wolf RPG engine.
As this is 0.0.1, do not expect much. Most of my time was spent on trying to learn and get used to the engine because it is vastly different from RPG Maker.
While both engines share the same concept, executions are totally different.
This 0.0.1 adds the first town, Loche, and a little story around Maco.
The first thing you are going to notice when you start the game is how fluid character movement is. This is due to how Wolf engine handles sprite movement.
RPG Maker handles a sprite in 4 directions and 1 tile per move.
Wolf engine handles a sprite in 8 directions and 0.5 tile per move. This deals with the clunkiness felt from RPG Maker games.
Something I feared genuinely was loss of features due to lack of available plugins for Wolf engine, but it turns out that the engine already has most of things built in. Side battle feature is the only thing I can’t replicate.
Anyway, I think I’ve gotten a hang of this engine, so hopefully I can speed up the restoration. Additionally, I have to render sprites again due to 8-direction movement which consume a ton of time.
