Welcome to the biggest content drop Setback has seen in forever!
Setback is still in development and far from release, but this weekend we invite you to playtest a number of new features!

Squad Showdown!
This Sunday the Squad Showdown goes down! Sign up from the Event Page in the playtest and compete for money, fame, and glory!
The tournament starts on Sunday at 18:00 CEST and lasts for 3 hours. Join our community discord for more info


Wall Running!
This mechanic has been a long time coming and we've finally gotten to the point where we can start working on it. This is still a very early version of Wall Running, and it is going to change a lot in the future, but we've had too much fun with this early version of the mechanic as is, so even if it's far from finished we just couldn't keep ourselves from adding it to the Public Playtest so you can join in on the parkour goodness.
Along with this change air resistance has been increased at very high speeds, forcing players to continuously work for their momentum, instead of just coasting.


Bring on the Hurricane!
Earlier this week our lead developer accidentally broke and destroyed the Gravity Well by accidentally flipping the gravitational force it inflicts. The result was a field that shot people into the air. The entire dev team thought this was so god damn funny that they approached me, Oliver, the master of FX, and author of this dev log, and our lead dev commanded (menacingly) "Oliver, by the end of the day you will make us a Tornado effect, a glorious Tornado the likes of which the world has ever seen, so we can use it to turn this mess of a bug into a real item". And that, dear reader, is the story of how the Tornado was born.
But what is the Tornado? The Tornado is a throw-able projectile that summons a slow moving, short lived tornado field that sends all who enter flying into the air.


New Game Mode: Flag Point!
Flag Point is an asymetrical game mode where one team attacks and the other defends!
In Flag Point the attacking team competes to guard and transport its team's flag through a series of checkpoints, scoring points as they can before the time runs out, while the defending team tries to thwart their efforts at all cost. When the time is out, or if the attacking team clears the entire course, the roles are switched, giving both teams the chance to play both roles.
The team that cleared the most checkpoints, wins!


I'm Not Losing, I'm Falling Back in Time with Style!
The First Person Effect for being setbacked has recieved a complete redesign, with a much more Setback themed style. We know that the beauty of the new effect can make it tempting to lose intentionally, but try to remember the tale of Narcissus, and stay clear of mortal harm.


Setback for Nerds (Who Like to Read)
Have you ever played Setback and felt overwhelmed? Surprised? Confused even? Well fret not, we've added an encyclopedia with info on all of Setback's items and weapons that you can read to your heart's content. In the future the encyclopedia will be expanded to include info about maps, game modes, cake recipes (maybe), and more!
Just keep an eye out for this symbol on the main menu!


A Myriad of Item Changes!
A number of smaller changes to Items has been made as well for improved quality of life, and game balance!
- Target Items such as the Gravity Well and Orbital Strike have been reworked into projectile items that deploy where the projectile lands. This change was made to move away from the targeting system of the Target Items, as it never looked good, and often caused game breaking bugs.
- The Molotime Cocktail has been nerfed drastically, reaffirming its role as an item that is supposed to lock off an area, instead of straight up being a high damage menace.
- The Jelly Bomb has been buffed with an increased blast radius to make it more effective as a crowd control item. The Jelly Bomb has always been effective as a movement tool, but its crowd control prowess have always been lacking, making this a much needed buff.
