Howdy everyone. Ok so, patch 0.173 and 0.174 uncovered a bunch of issues with our game that we really wanted patched and good to go before announcing to the world the list of changes, considering they were frequently changing.
Most of the major issues were fixed, theres still some pretty glaring ones we need to address right now, but here are the patch notes for 0.173, and 0.174:
0.173:
- Trenches now cost 60 requisitions (as opposed to 4)
- Factories now cost 600 req, 200 steel, 150 copper
- Tank factories now have 2000 HP
- Jeep garage now has 2001 hp
- Bridges now cost 150 req and 10 steel
- Old Blue Jeep removed from the crafting menu.
- Fixed construction blueprint "outlines" scaling incorrectly and totally jank
- Tanks can no longer fall through walls
- Grenades no longer fall through floors
- Resource respawn rate nerfed to 1 node per 30 seconds instead of 1 node per 1 second
- Requisition nodes nerfed from 1500 resource to 900
- Copper node nerfed from 300 resource to 50
- Steel node nerfed from 1000 resource to 300
- Tanks now drop requisition nodes to the world when killed
- HQ flags are now no longer destroyable
- Tracer rounds orient properly when fired
- GUN REWORK - We've rewritten how our guns work under the hood to better let us extend them with unique functionality, new types of guns, multiple guns per entity (tanks, battleships ;) etc ). As an end-user, you won't notice a change immediately, but we should be able to make more dynamic gun content in the future.
- Gun rework totally erased the old bug where reloading and swapping weapons would destroy the new gun's ammunition.
- Gun rework allows guns to now hold ammunition in their magazine when not in use, so if you fire 3 rounds out of a pistol and swap to the shotgun, when you eventually swap back the pistol will still have 3 rounds fired.
- Gun rework fixed sticky bomb spam
- Gun damage is now shown on the HUD
- Fixed bug where players spawn with no gun in their hand
- Buffed 1911 pistol to 20 damage
- [NEW TANK] Added the Renault FT, a cheap light tank. It has 300 hp, deals 60 damage per shot, and has a respectable fire rate. Don't expect to be sieging any bases with this thing :wink: It's made of paper and hits about as hard as wet tissue, but should contend with foot soldiers relatively well. Buffs/nerfs according to playtesting to come!
- [NEW BUILDING] Light tank factory. Currently can only build the Renault FT, but will be where light tanks are built for the immediate future. Much cheaper to build than the standard tank factory
- Flag cost increased to 1000 requisition, 600 copper, 400 steel
- Changed grenades from dealing "water" damage to explosion damage (so they now no longer 1 shot a bunch of stuff)
- [MAJOR CHANGE] All soldiers are now loosely tracked on the map. You won't know precisely where anyone is, but you can roughly see where the fights and troop movements of the map are occurring.
======================== END 0.173 ====================
0.174:
- Can no longer reload guns that aren't active. Swapping weapons during a reload will cancel the reload (however the reload sound file still plays)
- Guns cease firing when swapped out
- Some buildings now drop 25% of their resource cost on death, more to follow.
- Updated flag pole mesh to make our lives easier developing.
- Updated spotlight mesh for the same reason.
- Added "reload pose" for when a first-person gun is reloading
- Added Aim Down Sights
- Added Renault FT (light tank) mesh
- Doubled the resolution of all textures (for finished meshes)
- Fixed orientation of KAR98
- [BUG FIX] The Previous patch introduces building blueprints that couldn't be destroyed. This is fixed now.
- [BUG FIX] The previous patch introduced a few build menu related bugs that have since been fixed.
- VEHICLES - Vehicles are now getting a slight rework under the hood to be more unified and easier to extend, similar to the gun rework in the last patch.
- [MAJOR CHANGE] PLANES! - We now have basic planes in the game. They can shoot unlimited machine gun ammo, and drop bombs. Ballence to follow TM.
- [MAJOR CHANGE] Added new map! - We're experimenting with Island-based gameplay and what that means for TrenchesWIP. We've had a lot of good feedback from the community and this maps content will change as needed.
- [MAJOR CHANGE] Landing Boats! - We've added a driveable "landing boat" for several players to hunker down in when approaching an enemy shoreline.
- [MAJOR CHANGE] Aircraft Carrier! - We've added an Aircraft carrier to the new island map that each team can spawn off of. Aircraft carriers will spawn planes and boats when old planes/boats die. The point of this is just to expose players to the new mechanics and check what the gameplay implications are at large.
- Removed almost all items from player starting inventory, players are now required to construct their equipment and ammunition pretty heavily.
- Changed several crafting costs.
- [BUG INTRODUCED] Medikits - Medkits no longer work, they now fire shotgun shells. :( Will fix this in the near future.
- Added M1 Garand mesh
- Adjusted the main menu scene to have art more reflective of the current patch, and will likely keep this pattern in the future.
Sorry for the long-overdue patch notes everyone!
