Hey everyone. So uh - we jumped from 30 something discord users to about 150. Suffice to say - we’re all blown away by the support thus far. It was awesome fun to watch a few of the players stream the project and have a blast with the goofy state of the game.
- Fixed minimap anchor position, and scale.
- Made the server browser on the right of the spawning map for now. Ease of early use case.
- Added fuel recipe. Required for building engines for tanks.
- Removed tank from the red side of the river.
- Artillery now displays HP in the viewport
- Multiplied artillery range by 5x approx
- 75mm Howitzer - 75 damage per shot 1x Explosive 0.1x Bullet - 1 second fire cooldown, 5 second reload
- 110mm Howitzer - 300 damage per shot 1x Explosive 0.1x Bullet - 4 second fire cooldown, 5 second reload
-155mm Howitzer - 3000 damage per shot, 1x Explosive 0.1x Bullet - 15 second reload (single round in 'magazine', so 15 seconds cooldown per shot)
- Modified weak artillery to handle easier then stronger artillery
- Added simple crouching
- Added large engine to the foundry, used in the production of tanks.
- Shotgun magazine count changed to 8
- Shotgun reload time set to 2.5 seconds
- Players start with 30 rifle rounds
- Players now start with 400 ‘bullets’ (used for shotguns/pistols)
- Removed unplayable artillery from the map
- Landmines nerfed from 3000 damage to 300 damage.
- Guns now display names along with ammunition type
- KV1 renamed KV2 across the board
- Grenade now explodes with "shell" damage type
- LMG's are can now be destroyed with mines - and have 300 HP
- Added simple minimap
Let us know what you think. - The TrenchesWIP devteam
