Howdy everyone, we're rounding week 6 of development, got a bunch of changes in on the weekend before we release the prototype on steam. Look out for a community event in the next few days so we can arrange a playtesting session.
Here are the patch notes for 0.158:
- Fixed kill feed not showing players names
- Fixed team damage bug on allies
- Flags are team-colored on the minimap now
- Player teams properly reflected in the minimap
- Added "target" icon to resource locations on minimap
- Sandbags now cost 10 Requisition to build
- Walls now cost 150 Requisition and 200 steel
- All trenches now cost 50 requisition to build
- Tank Factory totally nerfed - no longer start with resources
- Munitions factory totally nerfed - no longer starts with items
- Jeep garage totally nerfed - no longer starts with items
- Munitions factory now costs 200 Requisition and 100 Steel
- Foundry can now build crafting materials
- Construction buildings now show on the minimap
- Setup foundry to be buildable and added to construction list
- Foundry now cost 75 requisition
- Foundry now has placeholder visuals
- Building requirement text now faces placing player till placed down.
- Barbed wire now hurts to walk through.
- Barbed wire slows the player down a lot whilst traversing.
- Barbed wire hurt sound placeholder.
- Hammer no longer mines resources. Split up the tool damage into harvest damage and construction damage.
- Hammer and pick animate properly
- Hammer animates as soon as you try to place a structure (fix)
- When putting away hammer, you swap back the the 1911.
- Reduced hammer and pick effective range.
- Added particle effect to pick on mining resources to help feedback.
- Fixed lag on death and optimized widgets in the player controller.
- Made all players (client and server) start with gun equipped. Clients previously had no visible gun at spawn and could still fire it as though it were there.
- Added sound to the player on any damage received. Added modulation to sound to vary it up a tad.
- Added splash notification when harvesting from resource nodes.
- Big map re-added to track everything without lag.
- Big map tracks buildings and player positions/rotations.
- Icons can pulsate.
- Map set up to correctly rescale on different window sizes.
- Changed the big map to a 'M' key toggle, so that you can freely move with it open. Seemed like a popular want in tests :D
- Minimap and Large map can be toggled between with "M" key.
- BUGFIX - Changed foundry floating text from "Munitions Factory" to "Foundry"
- BUGFIX - Anti-tank gun now displays ammo and health in UI
- Anti-tank gun now fires shells and no longer has unlimited ammo
- BUGFIX - LMG shows Health + ammo on UI and no longer has unlimited ammo
- Added LMG reload sound effects
- BUGFIX - LMG fire audio clipping with players ears, sound no longer flickers from ear to ear
- Made LMG fire sound higher-pitched, and lower volume no longer oppresses the users' ears into uninstalling the game.
- Buffed LMG fire rate to 0.075s per shot
- Nerfed LMG reload time to 5 seconds
- LMG now has 80 round "magazine" rather than unlimited ammo
- Minimap now skips items from render if not contained within the map bounds. Big map skips nothing.
- Rescaled the minimap so it's not intrusive to view.
- Big map and Minimap now function as intended.
- Minimap positioned roughly in top right of HUD
- Removed junk from player state
- Removed junk "custom name" related bugs
- Tanks, when killed, should display on a kill feed properly (should)
- Player killing player should display on killfeed properly (should)
- Character names above head fixed
- Hud doesn't remove itself when respawning
- Miners pick sound less oppressive, and no longer telepathically tells you MAP WIDE when someone is mining anything...
- Hud version incremented
Alright, lots of changes, lots more to go. We're pushing these changes to both the live branch, and the testing branch.
Unfortunately, we won't be available for when the project actually launches on the steam store - but we will be shortly after, look out for a community playtesting event in the next few days. Be there or be square.
P.S - if you encounter any issues, feel free to let us know either on discord or in the steam community forum.
