Hey everyone! Thanks to everyone who came along to the playtest and helped us break the heck out of the game. We got to see the new artillery art in there (which was crazy awesome), along with sticky bombs and a new equipment bar, and a few other quality of life changes.
Most of the bugs since the test have since been patched. We will be sneaking in a few cheeky hotfixes to 0.172 to get these changes into live before too much damage is done ;)
Here are the 0.172 Patch notes:
- Bit of cheeky code refactoring to make the subsequent building nerfs way easier
- Made all bunkers cost 400 requisitions and 200 steel
- Set all factories to 600 HP
- Set all trenches to 2000 HP
- Set light post HP to 200
- LMG's now cost 50 steel and 200 requisition
- AT Gun now costs 50 copper, 100 Steel, 100 Requisition
- Set wall HP to 12000
- Tank factories cost 1500 Requisition, 900 Steel, 150 Copper
- Replaced all broadleaf trees with pine tres trees for now (to squeeze some extra FPS)
- [MAJOR CHANGE] Added massive section of flatland map rich in resources
- Guns now fire "Tracer rounds" on occasion when fired
-[MAJOR CHANGE] Hammer "tink" on buildings sound distance significantly reduced
- Added Dynamite mesh, fixed the shininess of a lot of assets
- Replaced placeholder mesh for KV1 and Artillery (THE THICC BOI ARTY HAS ARRIVED)
- Reduced size of mini-map on screen.
- Moved old player data to the leaderboard.
- [MAJOR CHANGE] Weapons are now craftable and equippable.
- Added corresponding weapon items/crafting setups.
- [MAJOR CHANGE] Items can now be stored on a players 'Equipment bar'
- This equipment bar has been designed to be used in tanks/vehicles/other types of players etc, so expect that functionality a few patches down the line
- Equipment bar fade hides inactivity (1s) and shows on scroll or 1-6 key input. Selection to another weapon via LMB when highlighting the desired item. Selection different from main hand item swaps and closes bar visual immediately.
- [MAJOR CHANGE] Added stickybombs. Stickybombs are thrown with Left mouse Button, and detonated with right mouse button.
- [MAJOR CHANGE] Added Medkits. Medkits will heal either yourself, or a player you're aiming at depending on which mouse button you press.
- Medkits have infinite ammo.
- Added Medkit mesh
- Added UI sound effect when navigating equipment bar.
- Made equipment bar stay open when UI is focussed / mouse is visible. Hover tooltip now works with these items too.
- Items from slots in the inventory can now be moved to the equipment bar for use!
- Items can be moved from the equipment bar to the inventory.
- Items can now be dropped to the world from the equipment bar.
- Patched glitchy KV1 collision. Not perfect, but at least it isn't the most anxious tank in existence anymore.
- [MAJOR CHANGE] Fixed dupe bugs and drag / dropping / swapping of items from the equipment bar to the inventory and vice versa. Should be good to go for next patch
- Smoothened out main terrain areas and fixed a lot of the tilted trees.
- Dead players drop equipment slot items as well as inventory.
- Coloured the high score player entries by their team colour.
- Added a simple sound effect when placing the sticky bomb TnT, when triggering TnT and health pack sounds so that players know something is happening.
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Phew. Big patch lists are what we like to see!
Thanks again for anyone that got to come along and blow some cheeky brums up with those stickybombs, and explore the large new flatland area we added to the game. We must have had over 50 people come and go across the course of the night - after we left the server running into the late evening ;)
The moment we opened up larger flattish areas suddenly everyone began spamming vehicles more. It would be fantastic to see that trend continue to the other types of vehicle content we want to add in the future.
Happy Trenching!
