This also means the lethality of wounds is now based on how deep it is. Syringe wounds heal quickly, while a spear through the stomach won't heal at all.
Sharp objects can now penetrate multiple objects
This breaks any lodged objects in saves from older versions
Improved performance of particles
Updated to Unity 2019.2.8f1
Made androids a bit less powerful (their strength was ungodly)
Syringes are now grippable
Fixed
Fixed upper arms locking after life syringe
Fixed human heads being ever so slightly offset
Fixed decals occasionally rendering on top when they shouldn't
Fixed cables should be more stable now
Floodlight-light appearing incorrectly underwater
Fixed a bug where sharp objects would get stuck in other objects
Truck thumbnail
A few items refused to interact with water (thank you, hugopolis)
Non-existent objects can no longer be undone after clearing the room
You can no longer get semi-stuck in the wall when moving the camera using the keyboard